Orbital, Air, Naval and multi-level terrain.

Discussion in 'Balance Discussions' started by imperatorurist, August 26, 2015.

  1. imperatorurist

    imperatorurist Member

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    Orbital and air feel feel rather bad mainly due to the lack of collision and stacking that many fabbers right next to each other doesn't feel right either. Air really hasn't felt right either due to hight maping or the lack there of, that causes air to act strange when it comes up to a sudden higher level then it was flying. Airs never felt good to use due to just the sheer number of things that destroy it and all the Area damage it takes because theres no collision.

    Orbital is really just unfun to use with collision being nothing, the exchange between orbtial and ground doesn't feel right either. Theres no way to attack the gas giant if one team has built up enough on it, could nuke it once upon a time but you can't anymore like it would have the area effect to do anything to make a difference.
    Orbital titan's cost for teleporter is 1k and is no way fair in the way it can be used.

    Naval is just a mess even its units aren't that amazing. stingray and kraken pretty much have the same attacks on different targets. Ships just keep changing roles each update. Battleship has always had problems on small planets.

    Air, T2 pretty much gets ignored the hornet is worthless, gunship as well. most of the units are trash with the level of AA in existence. Only thing that stands out are the fabber and the t2 figher.

    Multi-level terrain really could've been something if line of sight was change for it. Might make a small difference with the change to sniper bots but overall just superficial eye candy.

    Overall its pretty fun to just go bots and tanks, any map depending just too much on air or naval isn't fun to play at all. Orbital is just an easy win if theres a gas giant and a team holds on that long enough. Game is also too slow at the start to really have anyfun till the mid game where it can be pretty much onesided depending on skill level.

    For stupids.
    1. Collision for Air and Orbital.
    2. Better pathfinding for none land units.
    3. Line of sight changes depending on hight so theres real value to multi-level terrain.
    4. Rebalance t1 eco so theres more fun. (no one likes a slow start apart from turtles)
    5. Rebalance air, naval and orbital.
    Last edited: August 26, 2015
  2. stuart98

    stuart98 Post Master General

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    Remind me, what's your experience with Spring, TA, and SupCom?
  3. imperatorurist

    imperatorurist Member

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    stuart this is about PA, no mods either. Not here to talk about games that are no longer being activily developed.
  4. stuart98

    stuart98 Post Master General

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    I'm wondering what your experience is so that I can hear your take on fixing them based on experience with similar games.
  5. cdrkf

    cdrkf Post Master General

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    Spring is a community run project and still very much in active development....
    igncom1 likes this.
  6. imperatorurist

    imperatorurist Member

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    Thats a game engine, still hardly relevant.
    GoogleFrog likes this.

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