Opening scoreboard shouldn't stop actions

Discussion in 'Monday Night Combat PC Feedback and Issues' started by Pikamander2, December 17, 2010.

  1. Pikamander2

    Pikamander2 New Member

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    In TF2, opening the scoreboard doesn't stop whatever you are doing currently.

    Please change this.
  2. SHOW YOUR HEART

    SHOW YOUR HEART New Member

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    Go away with your TF2 references.
  3. Pikamander2

    Pikamander2 New Member

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    So just because TF2 has it, this game shouldn't?
  4. Qosmo

    Qosmo New Member

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    Lol that is so dumb.
    Alt tab for score is SO COMMON in multiplayer games. This topic was already open though, on another thread.
  5. ledd

    ledd New Member

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    Having to stop while in the upgrade menu is also pretty annoying....
  6. Xx Tikki xX

    Xx Tikki xX New Member

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    if you could run around with the menu open, tank clutch passive upgrades would be way to insane, its something in there you should only do it when you can, not in the middle of a battle
  7. ledd

    ledd New Member

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    lol upgrading the passive increases your hp to 100%? that's a bit borked
  8. PigletB12

    PigletB12 New Member

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    It only works on tanks. It's a great "Oh crap!" move.

    Anyways, I'm find with it. I never had a problem with this on the xbox version. I've always taken these things as what the developer intended and there is probably a good reason to why we can't move why upgrading.
  9. Pikamander2

    Pikamander2 New Member

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    Bump, since this hasn't been fixed or officially responded to.
  10. Ekanaut

    Ekanaut Uber Alumni

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    We'll add it to our list
  11. Goose

    Goose Active Member

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    I don't see a problem giving the Tank another tool, after all, he needs all the help he can get. Plus its not like he can do anything for that short time that he is upgrading, what's wrong with attempting a clutch save? He will probably die before he is done with the upgrade if he has such low health.
  12. MikeyTWolf

    MikeyTWolf New Member

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    Actually, while you're at it, can you also make binds holdable instead of toggle?

    The scoreboard and MANY of the pro skills would benefit from this.

    Actually you'll probably have to make a preference list or something for each class. Sprinting as an assassin would rather have it be held, but the assault's jetpack would work either way.

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