OpenGL verion requirements for Alpha?

Discussion in 'Support!' started by redstar427, June 11, 2013.

  1. redstar427

    redstar427 Member

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    Besides testing the Alpha release on my 2nd computer with native hardware and Windows 7 Pro, 64-bit, while waiting on the Linux version, I tried to test it in a virtual machine.

    It installs and runs fine, but when I start a game with 3 AI bots, it tries to start and never gets to the Planet view to choose a starting location.

    If the game requires a newer version of OpenGL, that's fine, I just won't test it in a VM. :)

    VMWare Workstation 8.0.6
    Windows 7 Pro, 64-bit
    4 GB ram
    4 cpu cores
    OpenGL 2.1 Mesa 7
    DirectX 9.0c

    While I realize that a virtual machine graphics card is pretty weak, I am able to play some decent 3D games in it, like:

    SupCom1/FA
    Starcraft 2
    Diablo 3
    Civ V

    Attached is a picture of some of the OpenGL version details, if that is any help.
    [​IMG]
  2. SXX

    SXX Post Master General

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    Because none of these games OpenGL on Windows. VMWare worked well with graphics functions of D3D especially for their Mac users, but their OpenGL is bad. Other fact is all these games all heavily optimized and even working on Intel HD (which is really slow iGPU).

    PA won't work on 128MB of VRAM because it's texture tech is heavily dependent on VRAM.

    So only way you might run PA in virtual machine it's vga passthrough on hardware witn IOMMU/VT-d support.

    PS: Extracted from PA.exe, probably not true:
  3. SXX

    SXX Post Master General

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    Checked right now, PA won't launch if GL version is < 2.1.

    You might play around yourself:
    https://code.google.com/p/glintercept/
    It's have tons of useful functions to debug apps and check what's functions they actually need.

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