Omni and stealth

Discussion in 'Planetary Annihilation General Discussion' started by xanoxis, January 14, 2013.

  1. xanoxis

    xanoxis Active Member

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    Omni canceling any stealth or jamming on massive range is something, that always bother me in FA. There are many topics for stealth, like:

    1. Massive Omni range.
    In FA, I never really used any stealth or jamming unit because 3 tech radar is far too easy to build and range is more than half of map on 4vs4 map. In PA I would really like to use many tricks against enemy like fake army, hidden factory or many other things like that. Stealth should be useful. Omni and radar should be as other building, and omni range should be much smaller.

    2. Air stealth units.
    Never used in any rts, but it could be useful, for air transport and slow air units.

    What do you think? Have anything to add?
  2. Devak

    Devak Post Master General

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    Not sure what you mean with "omni and radar as 2 separate buildings", but i guess you mean separate stealth detection and actual radar?


    Cause i agree with that. Radar is quite vital as a means to detect unit movement anyway. So i always built T3 radar anyway.


    What i would suggest is two things:

    -The best radar has a large range for radar and a small range for stealth detection

    -stealth detectors have a medium range, are cheaper than radar but more power-intensive.
  3. godde

    godde Well-Known Member

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    Stealth in TA and SupCom is equivalent of Hawk(stealth fighter) and radar jammer in TA and Cybran stealthed t3 air units(Stealth AirSup Fighter, Strategic bomber) and Stealth fields in SupCom
    I think that that a radar jammer in TA and a cybran mobile stealth field, Deciever loaded into a transport would allow you to stealth nearby airunits.

    I don't see the need to have an omni sensor in PA. You will probably have LoS to detect stealth units.
  4. ekulio

    ekulio Member

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    Do you mean cloaked units?
  5. bobucles

    bobucles Post Master General

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    Stealth does not show up on radar and just works.

    Cloak does not show up on vision. In TotalA it was also fragile, having a minimum detection rang and being very easy to break.

    Radar has been cheap across games. Because of this, cloak is typically combined with stealth to make a unit that is incredibly difficult to find. Such units are best suited to raiding or assassination roles, such as hunting a lone Commander, or make great packages for the Commander himself.
  6. ekulio

    ekulio Member

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    Sorry I should have been clearer; I was asking the OP. Their post made me think they meant cloak. I knew what you were talking about Bobucles.
  7. xanoxis

    xanoxis Active Member

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    Stealth in topic is for cloak and stealth in this case, both are important.
  8. godde

    godde Well-Known Member

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    Cloak wasn't important in TA. Cloak wasn't important in SupCom.
  9. igncom1

    igncom1 Post Master General

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    Unfortunately this is true, cloak without stealth has little to no effectiveness.
  10. xanoxis

    xanoxis Active Member

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    Ok, ok, I mean, cloak is something that can be useful and handy, stealth is more important.
  11. igncom1

    igncom1 Post Master General

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    If combined with stealth then cloaking can be extremely effective.
  12. ledarsi

    ledarsi Post Master General

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    I agree the omni sensor was a very bad unit to include in SupCom/FA. It made the players' information way too accurate and easy to acquire, just with a single structure and not a large-scale scouting effort.

    Radar being easy to acquire, and also easy to defeat with radar stealth, could work. In my opinion PA would be quite justified in having a more complex intel gathering system. Possibly with "radar" only working on air units, but being very cheap for very long-range detection. And have a different type of system that detects ground units, for more cost with less effective range, also susceptible to stealth.

    Cloaking can honestly just be cut. Short vision ranges within which you can just see an enemy if there is one is better. Radar-stealth interaction is much the same as vision-cloak interaction.
  13. Devak

    Devak Post Master General

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    I don't like the idea of actual cloaking, just makes it annoying.

    Stealth is just radar invisibility, and i agree on that. However, i would like stealth to be on a per-unit basis. Those units should fill their own nice: more expensive, but also higher survivability against AA (and undetectable on radar)
  14. syox

    syox Member

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    I actually liked the radar omni system in SCFA a lot.

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