My fav class is a toss-up between Assassin and Assault. Both are highly mobile, but it generally depends on the map I play. With Assassin, I run Gold Speed, Silver armor, and bronze skill recovery. I run gold speed to use the Assassin's speed to her fullest, running from base to base in mere seconds, as well as escaping other pro's sights. Silver Armor gives a little leeway for small mistakes, for example, running into a firebase, or fire damage from an ill-considered Tank assassination attempt. :lol: And finally bronze skill recovery, though I may swap that for fire rate. I haven't really figured out the best setup for Assault, though I am considering gold fire rate for the grenade launcher which is useful for bot farming. With Assassin, i tend to target bots to upgrade my skills before actively seeking out other pros, though I will take the occasional backstab if the occasion arises. I try to get cloaking and passives to lv3 first, then get dash to lv3. I am aware that dashing kicks up dust while invisible, but I consider that a moot point when there are a lot of bots in the immediate area. When I do go after players, my goal is to pester and distract them as opposed to trying to get kills, especially when there are multiple supports overhealing everyone. Even if I only get a front-stab, the victim's attention turns to me instead of what he was doing previously. So yeah, amidoinitrite?
Ohai, me is old. Are you doing it right? Idk you tell me. Try this for Assassin if you insist on using Speed as an endorsement: Gold: Armor Silver: Skill Recovery or Rate of Fire Bronze: Speed If you pick up two "fasty feet" with Bronze Speed that will bring you to Gold Speed for that life only. Without any Speed endorsement 3 Speed pickups brings you to Gold Speed again for that life only though. I have two main builds I use for my Assault: Build1 Gold: Armor Silver: Accuracy Bronze: Rate of Fire Build2 Gold: Rate of Fire Silver: Armor Bronze: Skill Recovery Anyways hello and welcome to the forums and the wonderful world of Monday Night Combat! Enjoy your time here and in-game.
Introductions have their own thread in the Uber General Discussion forum, and MNC stuff should be in the MNC forums. I consider myself a pretty good Assassin, even though I've been going Gunner a lot more lately. DeadStretch nailed my build (I prefer rate of fire, it does affect the sword). As for strategy with it, I think of it as the quitter's class. You basically have to immediately succeed in whatever you're doing or abandon it altogether. Smoke Bomb jumps allow you to quickly escape a lot of bad situations. The first thing I always get is a sword, though. It allows you to mow down bots and turrets much more quickly. After that, it's Cloak and Smoke Bomb. I don't put a lot of priority on the Dash, even though it is very helpful at level 3. Upgrading the Smoke Bomb definitely is helpful not just for what it does when you use it, but because it regenerates faster. You want your "I quit" card available as much as possible. * Bots are very much your friends. You can slash them away quickly and get lots of juice for doing so. If you can, get level 3 cloak and camp in a bot-spawn area so you can constantly keep a lane clear. You are a terror to base defenses while juiced, though you're also the easiest juice player to kill. When juice-rushing, keep jumping so you don't get grabbed and lose valuable juice time. * Smoke Bomb will disable turrets (and bots) for a time, so it's very good to do that on the initial rockets in the other base. Your sword is deadlier than your shurikens on these, with the exception of a firebase. Firebases take more damage from shurikens. * Smoke Bomb will also keep you stationary during the animation. Keep this in mind when failing a back-grapple on an Assault or Tank, because they love to Charge at you afterward. * Remember, you are not entirely invisible while cloaking. There's a slight distortion and your cloak generates a very audible hum. Primarily, it should be used to let you navigate through hot areas where you would otherwise become a target. This will allow you to get to various places and nobody will ever know the path you took. * Good old-fashioned sneakiness is always preferable when trying to take down a player. A sword back-grapple will instantly take out most enemies except for a Tank (you need a lunge first, and even then it's not guaranteed). If you remain uncloaked behind a player, they can neither see nor hear you. I can't tell you how many good players I've taken out because of that. * Speaking of which, you can immediately grab after a lunge. This is not as powerful as it initially seems. Smart Snipers will use their grab on you, at which point you're basically gone. Gunners can grab or slam. Anyone else can at least jump. Still, practice this, as it is definitely useful in the right places. Lunges also allow you to cover a lot of ground quickly without a dash. I hope all these things help you out. I have nothing to offer for Assault, sadly.
Some good advice here. I'll probably swap speed with gold rate of fire. If I retreat whenever I fail anyway, it seems to be best not to waste that slot on armor. Then with the fire rate increase, I can kill bots rapidly for upgrade cash.
The armor is there to allow you that retreat. I can't tell you how many times I've just barely escaped with my life because of that.
I really shouldn't promote using a glass cannon build... but I do use one myself. I use gold-crit silver-rate and bronze-reload though. Either way, useful skills and an understanding of the game allows you to do fine without armor IMO. Make sure to keep charge-distance of other classes, and don't go assassin vs assassin. which is fine anyway.
I went with gold armor, silver fire rate and bronze skill recovery. Definitely getting better. Killing bots is really easy with silver fire rate, and the shurikan launcher works great against pros. A tactic I am experimenting with is backstabbing a tank, then back off and fire away with shurikans to finish the job. Useful only against a tank when he's alone, however.
Eh, Tank will usually Charge after that and hit you with Death Blossom. The smarter ones may grab you, knowing the SB trick.
Senkogushoha! Charge into a railgun grapple. Running palm. Alternatively, timing is tricky, but I accidentally delayed my charge on an assassin once with hilarious results. If she is out of smokebomb animation and jumping, and you hit her with charge as her feet are leaving the ground, she will be stunned and flying pretty far (like lvl3 assault charge-grapple uppercut... far).