Is there a way to offset a Units location on the map. in this case: fabrication_sub > it spawns halfway underwater and I want it to be completely submerged. is this possible? HurriCane
You can move the model down in Z space inside the .papa file but I don't know of any other ways nor how Uber did it with subs.
I figured out so far that i can edit the model.json file to be on another layer. It was on WL_WaterSurface changed it to WL_DeepWater but still a little bit sticks out. can you explain how I can edit the .papa file and change the Z axis? unless its converting the model to .fbx and then moving it down. because that does not work
I guess you could rewrite https://github.com/pamods/ReScalePa so that it translates the model down instead of scaling it.
you just need to open the .papa file in blender and move it down just a little on the Z axis. It will then be moved down in the engine when rendered. And yeah you need to export it as a new .papa file and replace the old one.
I tried that with 3dsmax and the converting it back to .papa but diden't work. in case i did something wrong. do i move everything from armature to mesh?