Oddity with Unit shuttle

Discussion in 'Support!' started by KiTarn, November 26, 2013.

  1. KiTarn

    KiTarn New Member

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    I was playing a game this morning 3 planets one earth like with 1000 size and two moons, the inner at 200 the outer at 250. I got along far enough to build the A something unit that took my Commander to the outer moon and I set up a secondary Economy base there as that was all I could do with it till the super rockets are activated.

    Anyway, I picked the Commander back up and was going to land on the inner moon but it got stuck in orbit between the moon and the planet and would not land on either of them, nor could I get it to return to the outer moon. Had to shut the game down to get ready for work and I haven't seen an option to save a game yet. But other than not being able to land my commander again everything else was working fine for me and the three AI opponents.

    Anyone else have the unit shuttle do anything like that before?
  2. popededi

    popededi Well-Known Member

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    Yup, this is a known bug.

    And yup, in the beta period the game is online only, even when you're playing only vs AI, it's technically multiplayer, for development reasons. There will be a cool save/load function in the full release, along with proper offline single player.
  3. KiTarn

    KiTarn New Member

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    Seems to have been patched in 703 plus a nice crater effect when landing moons.
  4. popededi

    popededi Well-Known Member

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    I've been working 14 hours a day for the last week so I didn't get the chance to check out the new patch yet. I hate my job right now :(
  5. thetrophysystem

    thetrophysystem Post Master General

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    Why didn't nobody mention the addition of the effect?

    Also, the bug is caused by "planets orbiting too close". I.E. planet too close to the sun, moon too close to the planet, ect.. It causes pathing to get units leaving planet stuck in the sun or planet on their way to the next planet. Solution, don't create custom planet systems with editor, that put anything orbiting too close. Spread out orbits. Then, the things should travel between planets normally and such.
  6. plink

    plink Active Member

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    Careful with your wording there. There will not be an offline 'single player' game. You will be able to host and play against AI entirely on your own pc, but that is it. There will be no single player 'campaign.' (with quests/levels and story, etc)
  7. thetrophysystem

    thetrophysystem Post Master General

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    Well. His wording is technically correct. Offline singleplayer means offline singleplayer. Non-campaign describes it more, but technically there is a storyline-lore for the game, and technically there is an option for both single matches against the AI and a "series of single matches against the AI" called Galactic War. They felt "campaign" isn't replayable as "procedurally generated" is, something that produces a new planet to fight on every time it's played.

    Also, there is expected to be handfuls of downloadable player story and scenario games you can play on, considering the modding support for this game. I plan to do one.

    So yeah, that's the idea. It is only "online" only right now, because it makes illegal copies of game harder, and it allows them to check server-side errors when game crashes for players so they have ALL the information of the crash and can study it for bug fixing. It is thanks to this "online only" beta that they ended pretty much all occurances of "simulation terminated" happening in player matches and the server crashing ending your game mid-way.
    popededi likes this.
  8. popededi

    popededi Well-Known Member

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    Yup, that's what I meant really.

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