This mod has a set of units designed for reclaim-oriented games. Tip: use Junkyard dogs (combat fabs) for early eco; they are cheap and 4x more energy efficient than basic fabricators, but very vulnerable to attack. Tip: to reclaim units, you have to target them explicitly. To reclaim features, use area commands. Units Basic units with weapons retain them, so you may need to hold fire if you want all the metal from a live target. Modified units can build mex, and sometimes something else. - Basic Combat Fab is the Junkyard Dog - a cheap scavenger, which is also buildable by naval factories. - Advanced Combat Fab provides long-range auto-repair, manual-reclaim, and defense emplacements. It also has radar equal to it's fab range, hold CTRL to see the range. Buildable by naval factories. - Inferno has a powerful short-range lathe for mopping up an enemy base and quickly mining metal spots. However, it's flamethrower is less effective than vanilla. - Vanguard has a heavy reclaim tool; you won't like the power bill, but it usually doesn't need to operate for long. It can also build walls to further protect units units behind it. - Firefly has a very weak lathe for picking up small rocks and trees, and can build radar for remote reconnaissance (albeit very, very slowly) - Gunship has a moderate lathe for reclaim raiding, and can build teleporters to call in reinforcements. Related mods - Finite Metal -or- Minimal Mex - No Metal Commander - Reclaimable Features - Wreckage Playing against the AI The AI is designed for a streaming economy and really doesn't get this mode. I've tricked into playing with x5 eco and metal_drain_check 0.12, but it will still get stalled pretty easily. - https://github.com/JustinLove/junkyard_wars - http://wondible.com/pa/junkyard_wars_v2.3.4.zip - PAMM Changelog ## 2.3.4 - PA changes for 82293: - Inferno ammo - Help topic prelude ## 2.3.3 - Update for 79317 Planned Features Might look for unit to replace metal extractors; tried reclaim towers but found them fiddly.