Just a thought on the fact that obviously we will be having asteroids and such to smash planets to bits, what happens if you hit an ocean with it? will it create a Tsunami? and will it cause quakes and cause volcano's to form from impacting the planet surface will it create ash clouds that inhibit your view oh please I hope this will happen...
Well we already know that Tsunami's and water effects won't happen (check the confirmed features post in general discussion) but from trailers we can hope that large ash/lava effects may happen when the asteroid crashes into the planet which would be awesome. but yeah, no tsunami effects for sure. not too sure about ash and lava effects though.
I can understand that adding Tsunamis to the game will be all but annoying but having a asteroid smash an ocean and not create a wave is just well... boring unless having an asteroid hit the planet ends the planet... and all the water evaporates? hmm
It sounds like it would be a balance issue. I mean, it can be discussed to make sense that water couldn't hurt a futuristic machinery anyway so thats why tsunamis wouldnt affect them and thus arent in the game. It is just balancewise though, you could do more and way too much damage this way by intentionally targetting planetary shoreline. Wipe a planet clean every time opposed to getting damage on just the targetted area. If there were tsunamis, it would have to be balanced between: The meteor completely annihilating whatever it hits, or the tsunami from a water attack only PARTIALLY damaging everything on the planet (like barely enough to kill a few weak units, to just enough to damage to 1/4th most buildings). Or completely cosmetic. Not opposed to that. Probably could be modded.
But this would leave them more defenseless, You could mount an attack at the same time wipe out the enemy in the fallout, plus if you manage to hit a planet with an asteroid and they weren't able to stop you there isn't much balancing to do only sweet destruction!
Maps [CONFIRMED] Ice planets: #1 [CONFIRMED] Large/huge planets: #1 #2 [CONFIRMED] Procedural planet generation: #1 [CONFIRMED] Gas giants: #1 [CONFIRMED] Lava planets: #1 [CONFIRMED] Metal planets, with re-activatable technology: #1 #2 [CONFIRMED] Water planets: #1 [UNCONFIRMED] No fly zones (see here): #1 [UNCONFIRMED] Orbital simulation of planet motion (which can be affected by player): #1 #2 #3 [WILL NOT BE PRESENT] Water and lava fluid simulation (allowing for tsunamis, etc): #1 #2[SUGGESTION] Astronomical formations (black holes, twin stars, even wormholes) [SUGGESTION] Rotating buildings before construction Well that basically answers the water simulation part, and also sheds some light on lava animations being a possibility on lava planets.
Idk, on one hand if they get hit it is their fault... on the other those small asteroids on the blind side of a planet might be able to slip by, and the blind side of a normally built base on a planet will more than likely be water since most units arent water. The point there being is that a small asteroid would really screw up 5/6th of a base if dropped right into the meat of one, where a tsunami caused by one would do an unfairly larger amount. It should do an equal hit of damage either strike. Which again, can be made to coincide with tsunamis if and/or: they were cosmetic, the asteroid caused a large water ripple only inside the area that is hit followed by a somewhat late creation of a crater or volcano forming, tsunamis were balanced to be if-anything-weaker than land attacks (which they are in real life, what would end humanity as a land strike would only drown half the planet as a water strike) These are just said for sake of the fact that anything could become a mod eventually, including even-half-*** simulated fluid physics
No, it means there won't be FLUID Simulations, not that that water/lava will be completely static. Mike
Idk, if player added tsunamis and such, I bet it wouldn't be fluid physics so much, as it would be triggered animations with area damage. Triggered preprogrammed wave looking animations would look glitchy at times, but are so much easier to make than real fluid physics.
It would be awesome to have asteroids evaporate oceans they drop in, possibly causing ships to become beached on corals and newly extended beaches. Possibly even opening up new land routes for units to traverse.
Im not talking about tsunamis that go around the planet but ones that atleast hit things that are close to the impact. it wont only look ecstatically pleasing but will more realistic, I dont want to see a 1 mile wide asteroid cause a splash and a plop... that would be boring... I just wanted to know if there was more than this that was going to be added to the game.