New player reporting in bugs and so on..

Discussion in 'Support!' started by deathlegion, January 13, 2014.

  1. deathlegion

    deathlegion New Member

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    Hi i'm a old total annihilation player and fan of sup com.
    We found this over new year and 2 friends and I grabbed her from steam.
    I am aware it's still beta.

    A few issue's i found.
    -My connection is a tiny bit slow.
    -Meaning building advanced orbital radar a issue as the game begins to net lag.
    -The map sharing process is hungry maxing out my con for 1 to 2 mins while sharing the seed.
    -Many units rape my fps.

    -also causes issue's loading and sometimes starting the map as my pc is still receiving map data.
    Meaning my commander stands around while my friends build.

    I'm from south africa my con can reach 10 to 21Mbit/s but it costs me a arm and a leg.
    Please look into keeping patches and network use friendly.

    -Holkins cannons..
    Defending from it requires a force on hand.
    The range is too high and the damage a bit unforgiving.
    Unless... shield towers?

    -The laser towers feel a bit redundant.
    But would be nice if accompanied by advance anti air.
    Currently bombers may be squishy but bases are forced to waste loads of time building tier 1 def towers...
    Would be nice if there were some shields to perhaps help these horridly squishy T1 towers.

    -Interplanetary warfare
    Right now it's gimmicky no way to do a proper physical strike.

    -Naval and path finding
    right now i'm liking the naval arsenal but the lack of navigational abilities makes my brain hurt a bit.

    -Structures.. some mining spots cannot be built on.
    Some structures wont build properly.
    Some wont work properly.

    -unit attack
    Sometimes units wont attack they will drive in range then have tea.
    Just 1 or 2 units out of attack range.

    -Some maps have seed scars.
    Empty blocks that can be seen thru of void.. like missing geometry or bug idk..


    -final word
    The game is awesome and I hope she will attract more players, faster servers, super units, factions, more fun and asteroids burning down planets.
    Thanks for this. :)
  2. DeathByDenim

    DeathByDenim Post Master General

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    Once the game hit release, you'll be able to host your own servers as well. That should cut down substantially on the lag at least. Of course, there is still a lot of network optimization to be done.
    Currently the best defence against bombers is to just build fighter planes and have them patrol over your base. Though this will wreak a bit of havoc on your lag issues.
    Orbital is still being worked on. It's the least fleshed out part of PA at the moment. Just wait until the next patch when we will have teleporters and orbital fabbers. See the internal test play videos.

    Report any bugs you find to the tracker, eh? Or vote for them there, if they are already reported.
    cwarner7264 likes this.
  3. SXX

    SXX Post Master General

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    Make sure you press "ready" only after planet generation indicator (red circle in right corner of screen) turns green. Most likely then you'll able to start faster because game startup doesn't affected by latency a lot.

    In latest version of game? This will be really useful if you provide generation settings for planet where that happen.

    More details on both please.

    Known problem...
    For orbital fighters Avengers: PA#2535
    For advanced vehicle artillery Shellers: PA#2934
    Possible some other units affected, post here if you know which one.

    First make sure you have most recent graphics card drivers from AMD/Nvidia/Intel website.

    If it's still happen try to play on pre-generated systems and if that happen again post all your game settings as well as planet generation parameters. There still possible situations where some textures actually missing, but it's impossible to fix them without reproduction.

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