This idea has been wondering through my head for quite a while now and as I think about it, it seems (in my mind) like a worthy 7th class. The Blastman is a 200HP pro bearing an area-clearing (AOF) rifle as well as a proximity mine launcher (not related to him, I swear). Armour concept The player can heighten the extent of the Blastmans mobility by launching themselves into the air via Blast Jumping. Fall damage does not affect him for he wears steel-toed boots, however that is a liability and a hindrance. Falling from ledges and balconies no more the sizes of Grenade IIIs, will not slow him down, but falling from higher distances can greatly decrease the Blastmans mobility by clomping down onto the field. This idea is still being worked on so for now, I'm finished right here. But ideas are still on their way (mostly ideas and his skills).
C-C-C-COMBO BREAKERRRRRRRR. Regardless, this actually does sound like a pretty good idea. I would probably play it. The only downside is that is kinda resembles the De -- *meatshot*