Primary: Rocket Launcher. Holding alt fire loads additional rockets, releasing fires all rockets that were loaded, these rockets travel slower but deal extra damage to bots and turrets. Secondary: Desert Eagle. A slow firing, high damage, close to mid range pistol. Skill 1: Rocket Jump. Destroyer blasts the ground beneath his feet, causing damage around him (including himself) and launching himself high into the air. Upgrading this skill decreases self damage (at max, takes no damage) and increases air time. Skill 2: Glide. Holding jump button allows Destroyer to slow down his descent allowing him to rain death upon his foes. Upgrading this skill increases air time. Skill 3: Liftoff. Shoots a rocket that propels enemies into the air. Upgrading this skill increases blast radius and air time. Passive 1: Hitting an enemy that is in mid air with a rocket is a guaranteed crit. Passive 2: Increases # of rockets able to be loaded. Passive 3: Upgraded Rocket Launcher that shoots faster.
you can already bombjump with assault if you wanna explosion-jump it's a bit damaging (150damage+burn), but lvl3 bomb can get you over half of most maps if you time your jump and/or charge right
Rewarding airshots would not fit MNC. Strategy is as important as twitch skill in MNC. Making a class that's based on landing insane shots would be counterproductive. Sniper being able to headshot is all the twitch this game needs.
ROFL NO! XD This is already called a TF2 Clone enough as it is! No need to add the soldier into the game as well to feed the trolls.