Edit: Edited to make things clear. I hope. I read at the bioware forums that the publishers of NWN2 has been sued and that there is a lawsuit going on between them and hasbro, and apparently has been going on since December 2009 I think. Apparently this prevents any crpg games like NWN and Baldurs Gate to be produced for the time being as long as this lawsuit is going on, which means games that follow the D&D Ruleset and does not affect MMO's or other RPG's not following the same gameplay. Now here's my problem with this: Neither of the two sides of this lawsuit earn any $ and has no easy way to earn it, like shooting a person, shooting a bot or shooting a moneyball like we fortunate MNC players have, so why do they bother doing this? I'm not much of a politician, but as far as I can tell they aren't doing anything constructive for the genre of crpg games and all they did was halt the developpment of future games for the duration of the lawsuit, when they halt the developpment will they be making money? I believe they are using more resources on keeping this lawsuit? Any shared thoughts?
Thoughts: MNC the jrpg. Play a humble gunner on a quest to find the elusive moneyball required to save his home village. On his way he will discover new friends like that support guy while making new enemies like that sniper dude. MNC the point-and-click noir adventure. The assault is actually detective Vance Gumshoe working undercover to try and bust open an illegal juice selling cartel working out of the popular monday night sports game. Covert meetings between our detective hero and shady bearded tanks. And don't forget the damsel in distress: Pitgirl! And the femme fatale: Our Miss Assassin. That is all I think at the moment. tyvm. Good day to you.
Actually it's only anything based on Dungeons & Dragons, which NWN and Baldur's Gate are based on Any other RPG(MMO or otherwise) that isn't based on D&D should be safe
Yes that was actually the point I was trying to bring forth by mentioning the two titles, thank you for making it clear though.
D&D 4.0 was practically MADE to be turned into a video game. It's nowhere near as fun as 3.5 for extended campaigns(I'll admit it's fine for one-shots, but the lack of real options for character vastly undermines character growth). The per encounter abilities are begging to be used with cooldowns in a real-time adaptation. Why would they try to shut down a systems best chance at being useful? Also, does this extend to Pathfiner(D&D 3.75)?