Hey everyone, I'm new to the game and i wanted to know some tips on my two favorite classes: Assassin & Support, so can anyone give me good build ideas and tips on how to use them effectively...
I only play Assassin, however my builds for Sin can vary. What you want as a sin always however is Armor/Rate of Fire/X. The X can essentially be what you want, more a long the lines that can helpful to our own needs. For example, I run Speed bronze for faster movement across maps. I'll always have it on me as an unconditional IMS (increased movement speed) compared to picking up off the ground. However, you as a different player may want skill recovery for faster skill recharge or Juice to juice more. When you play as an Assassin, your primary focus is NOT pros, but bots. Your's and the opponents. Your objective is simply to destroy bots and whatever else is in your own bot's way to the enemy's moneyball. Having strong map control is key to winning a match. Any sin can be the death or benefactor to a team. As for your build, go Cloak + Assassin 2. when you get $150 more, buy Dash 1. Then, accumulate $400 more and buy Assassin 3 for your Katana. Once you get this, you have your bare minimum for being "safe" to PvP. Then buy (in this order) Dash 3/Cloak 3, Dash 3/Cloak 3, Smoke Bomb 2, Smoke Bomb 3. It's how I play and it rocks in public matches.
There might have been a mistake, I don't think I said that I wanted to buy a level 3 skill first over katana. Or at least I fail to see it. Edit: Oh I see, fixed.
Cloak first if you are playing spunky as a ranged assassin. At least that is what I do. Anyway, that isn't my advice. My advice is my signature, there is a guide, and the support in it is great.
I don't play support enough to give advice but feel like I do okay with assassin so I'll give some tips. Personally, I run the build mentioned above : Armor / Rate of Fire / Clip Size. I fiddled around with the bronze endorsement a bit and found that the extra clip size for the shuriken launcher is very helpful in displacing firebases that aren't on ejectors. The shuri-gun is much more effective at killing a firebase than your katana is as well. Health regen would be okay too if you don't agree. I don't think skill recovery is too needed as I always tend to have the skills available that I need when I need them. When the match starts, buy Passive 2 and nothing else. You'll be focusing on bots and turrets and if you stay alive long enough to juice and take down their turrets in the first 1-2 minutes, you should have more than enough to get your katana either right before you head towards their base for juice turret killing or right after. Depends on how diligent you are on killing every bot or if your team decides to help you out and kill a few. In my limited competitive play experience I've found that it is your responsibility to get to the annihilator for your team. No excuses. You are much more mobile than anyone else other than maybe your assault and if the other team is pushing hard you are likely the only one with any chance to get through to the annihilator. Keep on top of it, set a timer on your watch if you need to but know when it's coming up and do everything in your power to have $250 for it. I find getting the Katana ASAP well worth leaving the other skills at 1 at the start because it speeds up your bot clearing ability as well as the damage you'll do to turrets(allowing you to more effectively juice and kill more turrets.) If this is a competitive match, kills shouldn't be something you're out to get. If an opportunity presents itself to you, take it, but as mentioned in a few of the assassin guides in the Strategy and Tactics subforum if you spend more than about 3-5 seconds chasing a kill you are probably neglecting a bot lane. When attempting to get a kill, consider running in without your cloak up if at all possible. Experienced players will hear your hum and know you're coming from a mile away and losing the element of surprise as the assassin tips the odds in the other party's favor a great deal. Know the status of your lanes first before anything else and do not be afraid to run like a chicken if you think you're in an unfavorable situation. A dead assassin is a good 5-10 seconds the other team has to push their bots much more easily. After Passive 3, I like to hit Cloak 2 next to ensure turrets/bots can't see through it. After that, I think it's up to you. If the match seems like it's going to go on for a while, consider going for cloak 3 next so that you can shoot a full clip of crit shurikens by shooting yourself out of a cloak. With this plus your increased clip size you shouldn't have too much trouble displacing firebases unless they're being babysat. You can also consider situational juice buying instead of hitting Cloak 3, especially as the match moves on. On Spunky, it's worth the attempt to buy out the other team's juice machine before your own if both are available. As the match shifts towards the later stages, the control of the juice machines plays a pivotal role in both making any pushes as well as the winner of overtime. If it looks like the match is headed for overtime, try to ensure that both juice machines are bought out as close to the end of regulation as possible. Okay, sorry for the giant wall of text. Hope some of this helps. I'm still learning competitive assassin myself so take it with a grain of salt.
I will have to disagree in saying that Silver RoF is necessary. Bronze is fine, freeing up your silver slot for something better, like skill or health recovery.
For the Support, Rate of Fire, Armor, and Skill Recovery (in any order) would be a solid, well rounded build. Rate of Fire is THE MOST important thing on a Support. The H/H is gruelingly slow without it, and the time between shotty shots is laughable when unendorsed. Although I did say those three endorsements could be in any order, you're probably going to want this in the Gold or Silver slots. Armor enhances your overall survivability, which is really important for the Support, because away from any turrents and your own Firebase, your only EFFECTIVE range is right up in the enemy's face. As such, you're GOING to take damage, but you need to ensure that you stay alive whilst doing so. Skill Recovery helps regain your most important assets as a Support (your skills) faster, so there's little reason to NOT use Skill Recovery as a third slot. Air Strikes, although slow on the recharge, are helpful in providing a temporary Area of Denial, so you're always going to want one or two of those ready to go as fast as possible. Your Firebase is your friend as well, as it can help you in a lot of Long-Range conflicts that you just can't handle, and having your hack up to provide turrent and Firebase support is a MUST. If you don't feel the need to use any one of these three, you can always mix it up with Speed and Critical Shot endorsements, but it'd be recommended that you at LEAST keep the Rate of Fire endorsement. Also, NEVER use Accuracy as an Support endorsement. (For more Support tips, you can always check out my guide provided in my sig)
Yeah, I'm alive. Just been kicking it with a few other games and IRL friends lately because of college and whatnot. As much as I love MNC, it's rather frustrating playing solo, and it's not very pause-for-three-hours-while-I-write-my-twenty-page-term-paper-the-night-before friendly.
&> JackTrips <3 I remember you posting during my stay here on the forums, or at least, I think I do. Also, "legend"? I wouldn't equate myself to being of that status... now GOD, on the other hand. I also seem to have missed quite a lot of the forum drama. Not quite sure whether or not that's a good or bad thing.