Need an Atlas in some buff?

Discussion in 'Balance Discussions' started by frostsatir, March 2, 2016.

  1. frostsatir

    frostsatir Active Member

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    Yea, i know that this Titan can be good sometimes, but at this time i can use it well only against noobs.Its just too big risk to lost it before do a some damage.If we compare this Titan with others:

    1) Helios-very useful on multiplanet systems. You can invade another planet fast or try manhattan snipe.
    2) Ares- very long range Titan with 2x more HP then Atlas. Its a problem kill it if enemy use it properly.
    3) Zeus- most useful Titan at this time. Its faster (cuz air) and very hard for kill by AA.If you have more Fighters then enemy, Zeus go to a best comm snipe unit in late game.

    Atlas could be very useful but current game balance not support for it. We have a tons of Levelers everytime which kills everything at their range fast.Enemy's catapults and bluehawks kill it very fast too. It could be possible use Atlas with Gil-E support, but they are weak and works not properly.

    So we have situation when we need to change a bunch of units,cuz as i said current balance not support for short range Titan with 40000 HP. Or just buff current version of Atlas. Like more HP (to 50000) or buff range (to 140-150). Its my opinion.
    huangth likes this.
  2. huangth

    huangth Active Member

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    You are not alone.
    https://forums.uberent.com/threads/atlas-hp-increase.69805/
    https://forums.uberent.com/threads/swap-the-hp-of-atlas-and-ares.69824/
    I agree that the Atlas needs a buff.

    In most cases, I prefer to build Ares rather than Atlas.
    I only use Atlas for surprise attack when I believe it can knock out the opponent in a single strike.
    If the opponent has a lot of T2 tanks, it is better to build the Ares for long range siege.

    I believe that the Ares can win the Atlas for 1vs1 with or without any micro.
    The Ares gets 80K HP, but Atlas gets only half of that.
    I have no idea why an assault unit gets less HP than an arty unit.

    I propose two ideas of buff.
    Method 1: Swap the HP of Ares and Atlas.
    Let Ares gets less HP.
    Thus, the user must micro the Ares to avoid enemy fire.

    Method 2: Increase the speed of Atlas
    Faster speed allows the Atlas to get close to its target more quickly.
    This increases its fire power before it gets taken down.
    Last edited: March 4, 2016
  3. frostsatir

    frostsatir Active Member

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    Increase Atlas rate of fire could change situation too. Like from 0.2 to 0.4. If Ubers had idea make Devastating damage Titan with low HP, they could give Atlas a really big Damage PER Second. Not just 8000 damage sometimes...
    6000 damage pretty enough for kill everything btw.
  4. Mirolog

    Mirolog Well-Known Member

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    Maybe just increase it's range? Like twice. And reduce it's damage slightly.
  5. huangth

    huangth Active Member

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    The damage of Atlas is a splash damage.
    http://pa-db.com/unit/titan_bot
    Full damage radius is 80.
    And the damage decreases by distance.
    Max distance is 140.

    Though the center damage is 8000.
    The border damage is quite low.
    The leveler can survive the one or even two shoots when it is on the border of the wave.

    It is overpowered if the range gets doubled.
    The range of leveler is 120.
    Double range of Atlas is 280.
    It is impossible to use any ground units against Atlas.
    As player can use Atlas to kite the enemy units.
    The only counter will be Ares and air units.
  6. frostsatir

    frostsatir Active Member

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    Yea, Atlas could be better if all damage distance get full damage.

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