this hardcore mode does primarly two things A make turrets better and B make bots a lot better for example turrets have 50% more health have a very slow auto health regen (like 1/10 that of a support gun) they also have about 25-50% increased range and double damage Bots move 50% faster have 3x the health and do 2x damage (does not include player spawned bots) additional changes jackbots do not stop the blackjacks from spawning also jackbots spawn at 2.5,6,9.5,13 minutes instead of 4,9,14 minutes since bots are stronger and allow more room for getting juice. juice gain rates would be slightly reduced. note the support heal gun would not heal any additional hps persecond
Also, you could make it so whenever someone damages the moneyball, it eats them and restores all it's shields. This game mode is a very bad idea.
Agreed. I would like to see more bots spawned aswell. Maybe 5 or 6 at a time instead of 3. Maybe they could be added in a future DLC as customizable options.
i like the idea of making it a custom option in private games. i also like the idea of bots slowly getting stronger throughout the game instead of a time limit. if the bots continue to get stronger, like in sudden death blitz, teams are going to have a harder time keeping the game in equilibrium, and tdm players will gradually have more troubles the longer the game lasts. like this a lot. custom private game options at very least, new mode of public crossfire to select at most. current extra crossfire modes suggested: :idea: bots get gradually stronger, like SDB, instead of time limit :idea: juiceless mode :arrow: one mode that you must be alone to join, without a party or prematched team
If they were all crossfire modes we'd split what is already a small community, getting even smaller due to people leaving us for B**** O** :evil: All 3 are very good ideas though. More custom options instead of game modes might be better. This idea simply rocks!!
they say the community is too small to split up. do forum members say this because they dont want the randoms they farm for kills to not be readily available when it is their whim to devour kills right off the spawn? game needs some kind of barrier between... :cry: :? <-this randomly assorted team of noobs and this party of skillers-> :evil: :twisted: :geek: :x :shock: if this means the second group are only playing against others of second group, or having to play on the same team as the first group, idfc. it needs to happen some way. i just think the "small community" thing isnt a solid excuse, seeing as how these forums alone have 4000+ members. there are 3 game modes on a XBLA game that has 200 people regularly on. if street fighter can pull it off, so can MNC.
Re: Level balance i hate it when there are multiple threads saying the same thing, and you get them confused.
^ A good point very well made. Edit: Not your confused forum entry - the one before. I guess I should have read all posts first before my ^
the assault is never useless. just ask me and teo. the jackbot would actually be only killable by a assault in this kind of game mode first off. second off, bots can be disturbed and rung-out too, and assault can do this the best with his hover-charge and bombs. weak damage, but with other usefulness.