Pros - 1.) Excellent atmosphere: The 'pros' are wonderful, the comedy is great, and the blend of DotA style bot escape and 'base' destruction is splendid. Even what little I saw of this game a few weeks ago I was intrigued by the style and approach. I don't care what anyone says, TF2 did not invent the Red vs. Blue conflict, so the only 'similarities' between MNC and TF2 is class gameplay and two colors. 2.) Gameplay: The classes are fun and engaging. The learning curve is a bit overwhelming for new people, but once everything is understand each class provides a different feel for approaching a situation or slaughtering your enemy. Some 'abilities' do seem a bit re-hashed or unnecessary for certain classes, but overall it's still great to experiment with different sponserships. 3.) Great price: For a game like this, it certainly was a surprise how cheap it was. While I personally think MNC is a wonderful game, others may not agree, but for the price there isn't much to say other than it fits, and definately worth the money. Cons - 1.) Bunny hopping: This is just annoying. Makes grappling difficult and for those with frames averaging around 10-20 and pings above 150, and all sorts of issues with charges glitching through pros, pausing to decide whether or not it grappled (Assault) or connected (Tank/Assassin lunge). The jumpjets are fine and dandy, but some sort of stamina for consistent jumping would be nice (perhaps not needed). 2.) BUYING Juice: I understand servers can turn this off, but buying juice at the price it is ($500) is simply too whorish, especially when players can buy it in their own base, charge to the enemy base, activate it to rape then repeat all over. This usually has one or more player whoring it until everyone in the server leaves or proceeds to laugh and abuse new players trying to understand the game, causing them to become frustrated and quitting. 3.) Overtime: This goes with buying juice above. Your team could be simply DOMINATING when suddenly you hear "OVERTIME" and two assassins and one assault/tank bust Juice and your moneyball is destroyed before you have any idea wtf just happened. Most games with Overtime ON just boils down to both sides piddling about in the middle just killing until OVERTIME and then SPAM JUICE JUICE JUICE gameover. Not cool. ALL in all, the game is fun and I believe most of what I've mentioned has already been brought up. Still, that's just my two cents on the game so far. Keep up the great work Uber Entertainment!
OT I've seen it where a team is 10% left on the opposing ball, only to wait it out. The opposing team buys bots en masse, turtles, levels turrets, and sends a few out juiced up to pop and win. Point is, it's too early for all players to get on the same page regarding offense and defense. In time you'll see more coordination, however now, it sucks, especially when 80% of the losing team quits the server after an abyssmal loss. Good points though below.
If you're having trouble with overtime, get some 3.3 rockit turrets and a shave ice here and there, it ruins every juice rusher except for the gunner, but the gunner doesn't kill the money ball very fast.
A 3.3 firebase will also tear through juiced players, specifically assassins. Good base defense in overtime is entirely possible, and should become more prevalent as people learn the game. Combine a 3.3 firebase with an assault or a tank that make liberal use of their charge attacks and tank's railgun alt-fire throw, and it suddenly becomes perfectly feasible to send some juiced assassins and etc packing.
Every player except the assassin can crowd control. Assault: Charge 3 Sniper: Ice Traps, Grapple 2+ Support: Firebase, Shotgun, Shotgun grapple Gunner: Slam 3, Grapple 3 Tank: Charge 3, Alt Grapple
I don't really see the jumping as an issue, frankly the tank jets are a must, we're the slowest dang thing out there short of a jackbot man. If your frames are that harsh you cant really blame the gameplay mechanics, it sounds to me like you just need a better computer. As for the OT/juice buying properties...well...chose a different server? Same for lag issues your having. It's kind of a drag i know in regards to the fact that there are maybe a handful of good servers out there, and it would definatley be nice to see some more come up (crossing my fingers that the finality of the beta will see an increase in servers), specially given that half of those that do exist, the best ones namely, arent even up right now cause of the patch issue breaking them.
No matter how you cut it I still hate the overtime rules, I just wish that I could turn off overtime on dedicated pc servers, right now you have to have it and the lowest timer is 2 minutes. I would love to see servers which make the match play for 20 minutes instead of 15 and have no overtime, maybe one day.
I'd say there are even more: Assault: alt grapple (if you already used charge). Headcrabs (on people being grabbed). Support: Airstrike. If someone else grapples, it can kill a juiced player easily. Or you can drop it on your own turret to shy away juiced assasins from attacking it. Or you can even drop it on yourself and grab him when he charges you. Sure, you both die, but he loses his juice . Gunner: alt grapple for even more stalling when grapple 3 is on cooldown. Tank: Stickers. A blind juicer is much easier to screw over than one that can see what he is doing. Or he retreats, which is also good.
The problem with turning juice buying off is that so many more games will go into overtime. Instead of being able to spend extra cash on offense (juice) a lot more people will be spending it on defense (turrets). Less offense and more defense on each side = more stalemates. What might be needed is another option for spending large amounts of cash. $500 or $750 to spawn a jackbot maybe?
That could work, so long as it had a major cooldown much like the juice does. In fact, relying on something like a jackbot to destroy a base, vs a juiced player makes more sense. I rather like this idea...