My Suggestions and Observations

Discussion in 'Planetary Annihilation General Discussion' started by herbertgoon, October 26, 2013.

?

Which of my suggestion would you like most?

  1. Bot Difficulties

    33.3%
  2. Natural Planet Smashing

    0 vote(s)
    0.0%
  3. Easier to use the astraeus

    33.3%
  4. Allow Space units

    0 vote(s)
    0.0%
  5. Faster fabbers

    0 vote(s)
    0.0%
  6. Fast pace gamemode

    33.3%
  7. Astroids

    0 vote(s)
    0.0%
  8. Unit Cannon

    0 vote(s)
    0.0%
  1. herbertgoon

    herbertgoon New Member

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    During my gameplayh throughout Planetary Annihilation I have noted a few things
    First: I have defeated the bot 3 times, with next to no difficulty. however when I load up a bot map now it has Tier 2 aircraft within 2 minuets, even if you have a commander and say 10 fabbs it wouldn't go up that quickly and still have 5 teir 2's bombing my base
    Second: There is no collision physics, I built a system where the moon would smash into earth naturally so to add an elemet of rush, by the time it hit earth it simply passed through it...
    Thirdly: It is insanely hard to send a builder on an intergaltic journey; I built an astraeus and put a Tier 2 builder in it. I didnt do anything at all for 20 minutes then it finally emerged from earth and took another 10 minutes to land on the moon. upon attempting to send my commander to assist my builder HOWEVER even a HOUR could get it to the moon
    Forthly: There is no intergallatic warfare, Now whether thats because its being developed or becuase its not meant to be ADD IT! it would add a whole new element to the stratagies needed
    Finally: Fabbers are very, very, very underpowered. I had 17 fabbers and a commander making an advanced naval yard, 20 minutes of being bombarded by teir 2 planes...

    SOLUTIONS!!

    First:
    Add bot difficulties please!
    Second: Set up naturally occuring planet smashing for a more interesting map
    Third: Fix Bugs with the astraeus and make it faster to go to other planets or celestial bodies
    Forth: Allow from the orbital Launcher building of a sattalite that trains spaceready units
    Fifth: Allow fabbers to build a BIT quicker...

    Suggestions (ALL the above plus)

    1.
    Perhaps a faster game mode, buildtimes cut by 3/4, time limit before you plummet into the sun?
    2. Allow placement of comets/astroids in custom systems
    3. A builing that accutally shoots units into orbit, They can land right in the enemy base or can land on the moon or other planets (it would obviously be power intense)
    4. KEEP UP THE GOOD WORK! I AM LOVING THIS GAME

    -HerbertGoon
  2. BulletMagnet

    BulletMagnet Post Master General

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    When Uber opens up modding (at release) you'll be able to make any or all of these yourself.
  3. herbertgoon

    herbertgoon New Member

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    I don't really mod,
    a. I don't code properly yet
    b. Installing mods on games is ridiculously hard, civilization V did it fine but others are astoundingly frustrating
  4. hanspeterschnitzel

    hanspeterschnitzel Active Member

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    All of those things are planned.
  5. liquius

    liquius Well-Known Member

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    I guess you mean the AI. That is a massive exaggeration. It it impossible to build an advanced air factory within the first two minutes. The AI doesn't cheat.

    Give it time.

    I am guessing you meant to say interplanetary journey. Intergalactic means between galaxies. Orbital still needs a lot of work and is far from balanced. Give it time.

    Galactic warfare is planned. However it probably won't be what your thinking of.

    Are you sure your economy wasn't stalling? Fabbers seem fairly balanced to me.
    cmdandy likes this.

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