my feedback/thoughts on adjustments

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by Archangel, August 27, 2010.

  1. Archangel

    Archangel New Member

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    Going over each class. I know these threads have been done before but these are my thoughts and opinions.

    Support - the heal/hurt gun should either lose its lock when you jump or when no longer looking at the target, the target should be atleast 135degrees infront of the support to maintain lock.

    Gunner - range damage should decrease. Also the slow effect should be removed.

    Assassin - the cloak needs looked at. As of now the cloak does not always seem to break when you grapple someone, meaning turrets can not lock on and the assassin just got away with out a single turret shooting at her. Swame goes for the dash, cloak should break when you start the dash not after you finish it.

    Sniper - when getting shot the scope should shake. SMG seems more powerful then the assaults rifle.

    Assault - beef up the nade launcher against turrets and bots. Right now I feel the assault can not single handedly kill a turret unlike all other classes.

    Tank - if anything the tank needs a longer charge.

    Other notes,
    Jet packs - I feel the Assaults should lift not hover and the tank and gunners should lift for a second then hover.

    Ammo - there should be a limit to how much ammo you can carry. Infinite just gives people a reason to camp a spot with out ever moving.

    Bots - the supports aura should have a timer on it or they should lose the boost once the support is out of a certain range.

    Turrets - rocket turrets should have more range then lazerblazers. Also if I build/upgrade part of the turret I should get part of the reward.

    Those are my thoughts and opinons. I would go on about exploits and glitches but those are covered in other threads. This game feels rushed to me (admin correct me if I am wrong) and is a great game just needs adjusting.

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