My Class Builds

Discussion in 'Monday Night Combat 360 Strategy and Tactics' started by An Artic Fox, November 6, 2010.

  1. An Artic Fox

    An Artic Fox New Member

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    I want to share my class builds. Feel free to critque them. I will start with most played to least played


    Support:
    lvl3: Total Recoil (fire rate)
    lvl2: Steel Peel (Armor)
    lvl1: Grandma Betty's (Accuracy)


    Sniper:
    lvl3: Gobi Numb (Armor)
    lvl2: Dr Trigger(Firerate)
    lvl1: Regenigreat (health recovery)


    Assault:
    lvl3: Ammo Mule (Larger Clips)
    lvl2: Dr Trigger (Firerate)
    lvl1: Grandma Betty's (accuracy)


    Gunner:
    lvl3: Iturba (Accuracy)
    lvl2: Round Hound (Larger Clips)
    lvl3: Itchy Finger (Firerate)


    Tank:
    lvl3: Total Recoil (firerate)
    lvl2: Steel Peel (armor)
    lvl1:Metabolightning (speed)

    Assassin:
    lvl3: Gobi Numb (armor)
    lvl2: Skill Pill (skill recovery)
    lvl1: Regenigreat (health recovery)


    So...what do you guys think?
  2. DeadStretch

    DeadStretch Post Master General

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    The only thing I dislike about this is the lack of armor. My Assault build is Gold Accuracy, Silver Armor and Bronze RoF. When it comes to the Assault mobility is key so I am not a big fan of aim down the barrel and that's why I use Gold accuracy. The armor is so I don't get OHK from an Assassin from the front and so I stay in battle a bit longer. RoF so my rifle can out gun a Gunner, kill Tanks faster and also help with the Grenade Launcher.
  3. Im Hudson

    Im Hudson New Member

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    Why accuracy in bronze on support? Skill recovery or even speed seems like a much more worthwhile choice, but I'm terrible with the shotgun so I would not know.

    Tank build without skill recovery makes me a sad panda, UNLESS you are railgunning almost exclusively.

    Assassin without RoF puzzles me.

    Seeing armor in almost every build is good though. :)
  4. mintycrys

    mintycrys New Member

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    The bronze accuracy on the Support build made me raise an eyelid, but like Hudson, I suck with the Shotgun. If that works for you, great! Lack of Skill Recharge sounds a bit dicey for that class, though...

    The Sniper build seems to be more of a close-quarters SMG-type build or a straight up long-term camping build, because of the crazy survivability. If it was an SMG build, I'd have expected at least an Accuracy or clip size in there somewhere. It's a good build, but doesn't seem optimized for the Sniper's skillset, unless you rock at quick-scoping. I wouldn't trade quicker skill regen for health regen, personally, even if I'm only running silver armor. My gold rate of fire provides enough close-range threat to compaensate by scaring away anybody who might come in for a kill.

    I'm probably not qualified at all to critique the Assault build, but I've actually been looking into trying out a variation of your build because I'd like more bullets to augment that silver rate of fire. I doubt I'd like it as much as the gold armor/silver RoF/bronze skill recovery, since skill recovery adds to his versatility and makes him more mobile due to increased charge recharging.

    I don't like Accuracy on my Gunner. It makes sniping easier, although that will likely be toned down in the DLC. I prefer to have my spread for space control purposes. Clip size and rate of fire are good choices, I would say, although I would definitely have gold armor, silver at least to keep him alive against even decent Snipers and Assassins. The Gunner is a slow-moving target, and unless you have the perfect situational awareness necessary to slam anything sneaking up on you, armor is nearly a necessity for the Gunner. Without it, a few quick-scopes can drop you in no time flat. As a Sniper who routinely devours Gunners, I enjoy fighting them a whole lot less when they can take half a dozen body shots before going into the red.

    The Tank build needs moar skill recovery. Few things in the game are more fearsome then a Tank going commercial on your face, followed by you hearing the charge sound. Skill recovery will greatly enable much suffering in that vein.

    Lastly, the Assassin build is okay, but it seems too well-rounded and inoffensive to really put the hurting on anything in particular. Add a rate of fire in there, and you'll be good. Definitely keep that gold armor, just because, and you can move the skill regen down to bronze if you really feel you need it, or just stick with the health recovery.
  5. Shammas

    Shammas New Member

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    You need armor on your assault and gunner, you need RoF on your assassin, and you need skill pill on your support.
  6. An Artic Fox

    An Artic Fox New Member

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    I rarely play as Tank or Assassin so..I really dont know good builds with those two. Skill Pill on support does not fit my play style. I use the lvl3 accuracy for the little extra edge in shotty battles and other players. mabye once i get he keep your ammo cool tag I'll put skill pill on there.
  7. DeadStretch

    DeadStretch Post Master General

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    There you go again with the whole "need to" comment. He doesn't need to do anything.
  8. DrSnaggletooths

    DrSnaggletooths Member

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    I disagree on the Gunner part. I'm decent with assault at best, so I won't comment on that. Only reason I would say to have Armor on Gunner is if you're not good with him, or to have it as a spare build because the other team has a sniper that's bothering you. Otherwise loading up the gunner with firepower (which your build doesnt do hardly at all) is a heck of a lot more effective - but only if you're good with the gunner. If you're having a hard time being eaten by assassins and taking it in the face from snipers, then keep the armor. But I'd suggest learning to use the environment more as your extra armor and investing in more firepower.

    As for sniper, and this is just how I play, only reason to have health recovery last is if you're offensive sniping (how it should be), really locking down a lane, but letting people get too close to you. If you're camping your base, don't waste the spot.

    That said, for sniper, I would also argue that if you're offensive sniping (only thing that's worthwhile), your best bet is to invest in l3 skill pill, as you're going to want your grapple, flak, and traps to be up more frequently as that leads to more kills and more lane control than health regen will at L3.
  9. Shammas

    Shammas New Member

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    And then when you play against a good gunner like me, it will take you twice as many shots to kill me, while I continue to kill 4 more of your team mates. Dead Strectch, he doesn't need that stuff if he wants to play around, but if he wants to do well and be good at this game, he does need it.
  10. mintycrys

    mintycrys New Member

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    I sort of agree with Shammas on this one. As a rule, Gunners that are taking cover behind walls to protect themselves are not filling the arena with bullets. For Snipers, the greatest threat they can produce is a high rate of rifle fire. For Gunners, it's the fact that they can absorb plenty of shots before going down. I'm a good bit more watchful of Gunners when I know they can outlast me, even at longer ranges. You're no good to your teammates if you're dead.
  11. DeadStretch

    DeadStretch Post Master General

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    Ok how about this. I have a Gunner build that goes like this Gold Accuracy/Silver Health Recovery/Bronze Speed. Notice no armor. I've used it in a "pub-stomping" match where the other team where the "stompers" I out Gunned and out Survived most of the Battles. Whether it was 1v1, 1v2, 1v3. Knowing how to maneuver around can make all that much of a difference. Also to note if you pick up the speed pickups you'll end up having Gold Speed.

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