Multiple Monitor support after 1.0

Discussion in 'Planetary Annihilation General Discussion' started by Zaniaac, August 21, 2014.

  1. Zaniaac

    Zaniaac Member

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    title says it all here folks. Will we see multiple monitor support for Planetary Annihilation after the release of 1.0 or in the game at all? I know we have the picture in picture and its a great feature, but this game's complexity of having more then one planet to deal with kinda demands it. I know it was a confirmed features list and I would like to see it in the game. Or is Picture in Picture all we going to get?
    NERDsEd likes this.
  2. nixtempestas

    nixtempestas Post Master General

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    Eventually.

    This has pretty significant technical challenges so it might be a bit.
  3. brianpurkiss

    brianpurkiss Post Master General

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    We're supposed to get it eventually...

    [​IMG]
  4. cdrkf

    cdrkf Post Master General

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    I'm pretty sure they can do this already- the PIP system basically includes all the tech needed. It's just a matter of performance...
  5. brianpurkiss

    brianpurkiss Post Master General

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    If that's the case, they should enable it and let those of us with the powerful computers use it.
  6. Zaniaac

    Zaniaac Member

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    Well, I'm sure we will eventually see it. Even though most of the big features have been implemented, I was hoping they would start to to concentrate on the features that are secondary. My GPU is capable of doing multiple monitor setup on most games that do support it
    Last edited: August 21, 2014
  7. cola_colin

    cola_colin Moderator Alumni

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    You can mod it all right now. It's only UI work. In fact with nScreens I have a currently broken mod that basically allowed multimonitor setups month ago. By now all bugs that prevented it from being really useful should be fixed as well. Somebody just would need to fix it for the current patch
    cdrkf and cptconundrum like this.
  8. Zaniaac

    Zaniaac Member

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    I know nothing about modding nor do I care too. I want Uber to do since its a confirmed feature.
  9. sycspysycspy

    sycspysycspy Active Member

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    You want too much... Why can not you wait?
    thetrophysystem likes this.
  10. thetrophysystem

    thetrophysystem Post Master General

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    Agreed. If it is done it's done. In this case, it is a utility feature. A direct "let the game do this" hook. And if it is made in a mod, it is basically done.

    Unlike global chat, which isn't global if it doesn't come with the game, as a huge percent of randoms won't get it modded even if they wanted it.
    sycspysycspy likes this.
  11. Zaniaac

    Zaniaac Member

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    Never said I couldn't wait. I just said they should implement it. A game shouldn't have to be modded to be playable or to get a features in it that a developer said they would have in the game.
  12. cola_colin

    cola_colin Moderator Alumni

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    On on hand you're totally right, on the other hand if you ignore mods you'll always miss out on a bunch of really cool things, as modders will always have more time to implement fancy features that Uber has no time for. No matter how much stuff Uber implements.
    cdrkf likes this.
  13. cdrkf

    cdrkf Post Master General

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    The 'i don't do mods' attitude is a bit frustrating, especially given the history of ta.... And with something like pamm its so easy, perhaps if we renamed them 'options' or 'enhancements' people would be more willing to experiment? I mean not many people will have multi monitors (actually I do but my hardware won't hold up with it), and like me many won't have the performance to support it so I can see why it's low priority at the moment.
    squishypon3 likes this.
  14. tatsujb

    tatsujb Post Master General

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    before is not an option?

    can I have a linky to something corroborating this?
  15. BradNicholson

    BradNicholson Uber Employee Uber Alumni

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    i am usually the first guy to jump on more accessible wording, much to people's chagrin. with mods, though, i dunno. i'm actually really surprised how many people get what it means. it's probably because of minecraft's penetration.
    squishypon3 and cdrkf like this.
  16. cptconundrum

    cptconundrum Post Master General

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    Steam Workshop has a lot to do with it.
  17. tatsujb

    tatsujb Post Master General

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    a mod will never cut it for this though.

    it'll always be very hacky.

    @cola_colin's mod was just stretching PA across both screens then adding a PIP the size of the second screen on top. and you had to enter all the values by hand plus have a script catcher running permanently.

    not exactly optimised.
  18. cola_colin

    cola_colin Moderator Alumni

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    No idea what you mean by that.

    Stretching the window in undecorated mode over all screens you have is the best way to achieve multi monitor support imho. Spares you the pain of handling the focus between different windows, SupCom suffered from that.
    Last edited: August 22, 2014
  19. tatsujb

    tatsujb Post Master General

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    I know what you mean but for that sacrifice (which on linux wouldn't matter, window's alt-tab is a pile of shite) there was much gain to be had in exchange. this was more performant, more reliable (in case of funcky screen positioning in screen setings E.G. gaps between the two screens or a screen between the two screens used for multi) and overall the desired experience was obtained (all except for the alt tabing which is entirely window's fault and only caused issue until you learned to press tab twice).
    well you did make us install a thrid party program to run a special type of script language that had to be running in order for the script to be caught.

    and the screen resolutionssss values did have to be edited by hand in two completely separate files.
  20. cola_colin

    cola_colin Moderator Alumni

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    There was nothing "caught", all it did was call a few Window API things and then exit.

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