Currently the server require you to be logged on to steam When creating two servers only the first one will be broadcasting since it requires an unique ID, just like it did with other games on the same engine. but that was simple to overcome since you could just create a new profile/account. with steam its a different matter. The game is only available on the steam account you purchased it on. also if you would to switch to a different steam account, the first server would lose it broadcast ability. I think this is a key point to look at, for every server you would need a new steam account, a new game purchase and a new machine to run it on(since there can only be one instance of steam)
Try doing what we're all doing: Waiting for dedicated servers to be released first. Only dedicated servers that people have got running are essentially command line tricks, nothing fully supported using Steamworks or HLDS. But before that: Wait until listen servers start working again with the hotfix that's coming out today. One thing at a time.
Dedicated servers are already here i not know if you know it but dedicated servers on the unreal engine are started using the so called command line tricks (these are valid parameters, almost all parameters used in UT3 can be used for this game aswell) UT3 dedicated server work the same way: http://segmentnext.com/2010/08/15/unrea ... ver-guide/ That was isn not released yet are the dedicated server files, same as the normal game, just without tje ability to play it, aka stripped version The hotfix is only fixes the crashing, the issue is i bring to attention is here is standard tot the unreal engine.
But the one thing you and quite a lot of other people seem to overlook is the fact this game is so heavily integrated with Steamworks, that it has the steamworks logo branded on it in big huge letters. As a result, the HLDS is likely the thing you'd have to wait for before you can start reporting problems with it. At the moment as far as I can tell all you're doing is believing it's just a UT engine on Steam, but it's not UT, it's a hybrid of UT and Steamworks netcode, so running the built-in dedicated servers sounds like you're trying to do half a job.
i know its a hybrid but i think i stills applies unqiue id was needed on ut2004 (gamespy id) and on UT3 (new client profile) and if i remember on that free game (AA i think?) aswell. well wait and see, stated a possible issue, up to the devs to decide if its usefull or not.