multihome servers not working

Discussion in 'Monday Night Combat PC Discussion' started by dustoff, December 18, 2010.

  1. dustoff

    dustoff New Member

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    Since this is based on the unreal engine I thought multihome=ipaddress would work. When i try that it gives an error that the address is invalid .

    Is there another command that can used in the command to change ip address's and ports.
  2. LennardF1989

    LennardF1989 Uber Contractor

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    Launch the dedicated server with -multihome=IP at the end, also, if running multiple servers from one dedicated server be sure to give each instance his own port and queryport, by default these are -port=7777 -queryport=7778, query port is required for the server to show up in the browser! Each instance of the game will need a unique set of ports.
  3. dustoff

    dustoff New Member

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    ah the same but different ..
  4. racquemis

    racquemis New Member

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    I myself am having issues running multiple servers also

    Each server has its own configuration file with different game and query ports, each of them works seperately. but as soon as i run multiple only the first one started shows up in the browser.

    I tried using multihome to no avail.
    Any idea what i could to them all working simultaniously.?
  5. racquemis

    racquemis New Member

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    I got this from somehwere it concerns unreal tournament, but still the same engine:

    " ATM all servers need a unique login, as in no two servers can use the same login. Doing so will mean that one of those servers will not show in the list."

    I noticed every server instance is broadcasting the same steam ownerID

    So your only able to see one of the servers in the browser, to show the others you would need login to another steam account, which is impossible while the first server is running.

    Is this going to change anytime soon?
  6. LennardF1989

    LennardF1989 Uber Contractor

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    That's because UT3 uses GameSpy and it shouldn't be like that for Steam.
  7. racquemis

    racquemis New Member

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    If you want to run multiple server you need to have every server on different ports.
    it turns out there is one key port that can not be changed.
    When the clients get the serverlist it checks if they are online on the fixed port of 27015.
    and the server listens on port 27015 for that request.
    So start three servers with different game & query ports and it will still not work since every server wants to listen on port 27015

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