Multi-Monitor resolutions

Discussion in 'Monday Night Combat PC Feedback and Issues' started by tet5uo, December 17, 2010.

  1. tet5uo

    tet5uo New Member

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    Hey guys, really cool game, enjoying the beta so far, even if it's only been an hour or so.

    One thing I've run into though. I'd like to play with my nvidia 2d surround set-up, but the game only works on one screen.

    I was able to set the custom resolution in the ini files to 5760x1080, unfortunately the game didn't handle it well.

    It seems that the game is hard-locked to a 4:3 view-port, so when using wider aspect-ratios, it just crops the top and bottom of the 4:3 view so that it fits on the wide screen.

    The problem is, when you go very wide like I am trying , it cuts an insane amount off the top and bottom to compensate. Leaving you looking at a zoomed in slice of the center.

    Here's what it looks like http://l.picoodle.com/d19hwdwd.jpg

    The HUD also gets streched out 3x as wide instead of being centered on the main screen.
  2. neutrino

    neutrino low mass particle Uber Employee

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    Got it on the list. Not making any promises but I'm fairly certain I can fix this.
  3. zarakon

    zarakon Active Member

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    Gogogo hor+! And/or configurable FOV option for extra goodness
  4. tet5uo

    tet5uo New Member

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    Yeah you guys would be widescreen heroes :)

    I appreciate that being just into beta, there will be many more urgent issues you need to get on first. But knowing that it's on the radar is great news indeed.

    Thanks for the game, BTW seems great fun, I'm going to spam my steam friends with this.
  5. zarakon

    zarakon Active Member

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    oh, that screenshot is also a good example for how the HUD elements stretch instead of scaling and repositioning
  6. tet5uo

    tet5uo New Member

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    Any word on where the three-screen fixes might be in your priority queue?

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