I was suspicious during the live stream someone said that moving planet's orbits didn't work, since it wasn't in the patch notes. And that's a big feature. So I went to try this new feature out, and it doesn't work. Clicking the button to move orbits doesn't do anything. Smashing the planet worked fine. Moving orbits... didn't work. :-/
The one and only grip I have is that it seems that they don't seem have any kind of internal dynamic patch record/wiki to let the left hand know what the right is doing or has done. But at the same time. It could be that they have the team set up so that the left doesn't need to know what the right is doing. Despite that, Uber has done a wonderful job so far.
They said several times during the live stream that it was in game. And the button for moving a planet's orbit is in game - like I mentioned in my OP. However, when you click on that button, it doesn't move.
either way, after bringing it to dev attention, even submitting to bug tracker, all we can do is wait till next build. I know one other beta game, renx, that presented a feature on release that simply didn't work. Grenade throw button, doesn't work, devs thought it should, need to manually go to the weapon to throw them.
Gonna be an awesome new feature that opens up quite a few system setup options, especially with multi planet spawns. I'd love to see a four planet system with two large planets not orbiting each other and a moon for each of them. So players each have a planet and a moon. They can then smash or move orbits.
I want to see a game where it is made of 8 of the smallest size asteroids. Then its a race for who can arm more of them faster and who can smash and nuke more. How wouldn't that be fun, t2 rush straight to halleys and nukes and light defenses on as many planets as collectable, then recon and smash, then recon and orbit for nuking, then smash some more.