Most Underpowerd Class (Post DLC)

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by An Artic Fox, December 3, 2010.

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Most Under Powered Class

  1. None

    56 vote(s)
    26.4%
  2. Assault

    8 vote(s)
    3.8%
  3. Assassin

    28 vote(s)
    13.2%
  4. Support

    80 vote(s)
    37.7%
  5. Sniper

    5 vote(s)
    2.4%
  6. Tank

    24 vote(s)
    11.3%
  7. Gunner

    11 vote(s)
    5.2%
  1. An Artic Fox

    An Artic Fox New Member

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    Again name says it all. I vote Support. Speed up the Airstrike a little bit.
  2. scathis

    scathis Arbiter of Awesome Uber Alumni

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    Edited and made sticky.
  3. An Artic Fox

    An Artic Fox New Member

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    heh thanks. my first time making polls. :D
  4. Vinticus

    Vinticus New Member

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    I've played around with all the classes post DLC and I would say they're all balanced now, imo. Great job Uber!
  5. Cardboardwarior

    Cardboardwarior New Member

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    I miss the support airstrike spam. :(
  6. Roy Campbell

    Roy Campbell New Member

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    Voted 'none'.

    Got a bunch of support shotgun kills today. It was amazing. Had no problems with the airstrikes and I use (3.) rate of fire, (2.) skill regeneration, (1.) speed endorsements.

    So glad the airstrike spam problem was addressed (and so many others). Thanks, employees of Uber.
  7. Strayal

    Strayal New Member

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    I may just need to adapt, but I have to say that nine times out of ten now with the support I feel practically helpless against anything with any sort of a range. That is unless I spend a decent amount of time hugging the base letting my airstrikes pop back up. I've even tried gold skill recovery, but that doesn't help much either. I do still have my firebase, but if that gets smashed, then I'm pretty much a sitting duck out there, and it's to the point where it's difficult to play the support class offensively.

    Again, I'm probably still adjusting, but I will admit I'm taking a break from the class for a bit.
  8. leov1993

    leov1993 Post Master General

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    Why is the support voted the most underpowered class so far?
  9. Reltsirk

    Reltsirk New Member

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    Probably because they miss being able to spam airstrikes. I think supports fine now. Everyone started off on release complaining he was too offensive and not supportive.
  10. Diablohead

    Diablohead New Member

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    Most of those voting support are just hurt that they can't rain death from above on a regular basis, which you can still do if you pace your airstrikes.
  11. Randomdude02

    Randomdude02 Member

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    I love Support, and have no problem with the update. I still gain juice wicked fast, and airstrike still does what it needs to do.

    Don't see any problems myself.
  12. ManaCorporation

    ManaCorporation New Member

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    I wanted to click on Support only because it's my favorite class and the airstrike spam nerf is sad.
    After playing assassin for a good while, I returned to Support and decided to embrace what a Support is and basically turtled the entire match (unless full Juice, except in OT). The majority of the time, I end up being MVP of my team and usually with the most kills and the fewest deaths.
    A Rockit+ShaveIce+Firebase combo is DEADLY, it utterly slaughter everyone and everything. All Hacked to 2-3 of course.
    I only come outside with a full juice to take out a few turrets or even Pros.
    During OT, I stay in base, even with full Juice, to stop any enemy Juice Rushers. Juiced Shotgun is a BEAUTIFUL sight against Juiced Pros.

    That said, I voted None, as I think it's balanced now.
  13. SHStiger

    SHStiger New Member

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    I originally selected Support, but I switched to none. I didn't use Support a lot prior to the DLC, so the transition to slow Airstrike recovery didn't really affect how I play. Hell, I don't even use skill recovery on my custom build. I typically only airstrike if a Heavy Pro is in your base, there's a Firebase that needs to be destroyed, or to kill a cluster of bots getting dangerously close to the base. Those don't happen all that often, so the Airstrikes aren't really needed.

    But like Mana said, a good combination of turrets and your firebase will still earn you plenty of kills and cash. I've yet to have the problem some are having generating $. Just stick to your half of the map and make sure your base is kept up + spawn Gapshots. Only venture to the other side if 1) You have juice...2) You have a temporary speed boost, you can grab some easy kills on unsuspecting pros with the Gold RoF shotgun or...3) Your team has complete map control, move up to give your team healing.
  14. DeadStretch

    DeadStretch Post Master General

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    Gapshots are still one of the best bots to spawn. Not to mention they target enemy turrets first. Ok, Airstirkes are on a longer cooldown but you still have the very useful Gapshot.
  15. lDeadEye

    lDeadEye New Member

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    I still think the Gunner should have some better abilities. I mean compare the tank and gunner. Death spin, product grenade, charge, grapple, and the risk of fire. The Gunner has slam, mortar, and two grapples.. Am I missing something here?

    Not to mention the Gunner's deploy doesn't give as good advantages as a Tanks.
  16. OfficerFuttBuck

    OfficerFuttBuck Active Member

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    But gunner is a mega death machine of death?
  17. Randomdude02

    Randomdude02 Member

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    When you can insta-kill at any range as a tank, then we'll talk.

    And, I don't even turtle. I run around healing the crap out of everything, and throw my firebase in a location to harass pros/bots.

    Consistently earn first or second place.
  18. Red Rain

    Red Rain New Member

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    support still has a shotgun that 2hits any frigging class and makes him literally the most feared class for tanks who are supposed to get close to kill supports
  19. quidmonkey

    quidmonkey New Member

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    Re: Most Underpowered Class (Post DLC)

    Increase Support Air Strike recharge slightly. Increase Tank's accuracy slightly. That should be about right.
  20. ManaCorporation

    ManaCorporation New Member

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    Shotgun is fine. A tank with Gold Armor can survive at the very minimum THREE shotgun hits. You deserve to die if you get yourself shot by a shotgun at point-blank three times. With a very little range between, 4-5 shots are required.

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