These are pretty much the ones I see very often Xenonox's assault build (sorry I'm naming it this since it's being used by many as of now) Rate/Acc/Crt Sniper common Rate/Armor/Clip or Armor/Rate/Clip Sigmar Sniper build Armor/Rate/Acc Shotgun Support Build Rate/Armor/Speed Common Support Build Rate/Armor/Skill Common Gunner Build Acc/Clip/Armor or Acc/Rate/Armor Tank Jet Flame Build Speed/Armor/Rate or Speed/Armor/Skill Rail Gun Build Rate/Crt/Armor or Rate/Clip/Armor Assassin Common Armor/Rate/Health or Armor/Rate/skill or Armor/Rate/Speed Shruiken Build Rate/Clip/Reload or Clip/Rate/Reload Add what you see the most of these days
I've been seeing some, well rather frightening builds lately. I've seen 12 assassins running Health Recovery, Skill Recovery, Speed. (lol) I've seen COUNTLESS gunners using Reload Speed, Clip Size, Speed. (might work?) And for the tank I have yet to see one other than the forum members to use Rate of Fire OR Armor. Out of the ones you've listed I still haven't seen a shuriken build assassin.
Assault 1a: Crit/RoF/Armor Assault 1b: RoF/Crit/Armor Assault 1c: Crit/Acc/RoF -------- Assault 2: Armor/Speed/Regen
For support, I use: Gold: RoF Silver: Skill Bronze: Armor I use the gold RoF for my heal gun more than the shotty or hurt gun. I can keep my firebase and turrets up under fire, over heal bots fast and keep my slayer team mates healthy.
This might seem a bit crazy.. but I've been using this Support build recently: Speed Skill ReGen Armor RoF on the H/H gun doesnt bother me too much and passive2 is the 3rd thing I upgrade. the RoF on the shotgun without an endorsement is slow, but if you keep your aim/tracking down while in the middle of a gunfight or chasing someone down, it doesnt really matter. Requires more skill/practice, but it pays off. In other words, make your shots count. Running around as fast as I can, popping in/out on corners with the shotty and having the ability to flee as fast as I can seems to be making up for some of the crippling that's been done on the Support. ReGen as Silver isn't too much of a difference from Gold, but Bronze is uber slow. This is definitely a skill build, but its damn fun if you are a 'middle of the map' / map-control freak like me.. imo, it helps return much of the 'chess master' role of the Support and since you can get in/out and do surprise/pop attacks faster you end up using the Airstrike less to cover your rear, which means it's easier to save all 3 up for when you really want to use them. My build before the DLC was RoF, Skill regen, Armor. After DLC I primarily started using Skill, RoF, Armor.. I didn't switch to this new setup till a day or two ago (and can't use it in every match). I tried going without Armor for awhile... but holy crap do you become Assassins whipping boy without Armor. No armor combined with a slower shotgun will get you in alot of trouble ;]
My builds: Assassin: Armour Health Recovery Skill Recovery Also used Health Reocvery, Armour, Skill Recovery and works just as good, if not better. Gunner: Accuracy Rate of Fire Speed Really accurate, painful and quick. I mow down most gunners in a stand off Assault: Rate of Fire Accuracy Armour I think this one is a wee bit wrong, but I can't remember it off the top of my head :S