MoneyBall Issues, Dodging Bullets

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by HisNameIsTim, October 31, 2010.

  1. HisNameIsTim

    HisNameIsTim New Member

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    Ok, I understand that yes it requires a great deal of teamwork and effort to bring down the moneyball's shields, but honestly, what about defense? In almost 99% of the games I have played, I have seen once the moneyball's sheilds have gone down, either A: The game is over due to one team just constantly pounding it, or B: The team with the damaged money ball cannot recover from their loss, and the enemy team still pounds them. I understand that yes, the team that worked hard should get a reward, but it is too much of a reward. Usually, the money ball becomes harder and harder to defend because all someone has to do is spit at it and the shields do not go back up for another 30 seconds. Honestly, the shield system desperately needs to be reworked. Juice rushing and kill farming is still too common among games, and it is increasingly showing. Honestly, I hate to say this but I am losing my taste for MNC because of these cheap strategies. A possible way to counter the problem is to have the shield constantly recharging till it is fully restored. Yes it should be able to recieve damage at that time, but the recharge process should not be interrupted by one bullet. Maybe slightly deterred, such as depending on what class is shooting the ball, as well as with what weapon, maybe a certain tiny percentage of the ball's sheild will be deterred, but the recharge rate should be faster than the amount of bullet's damaging the shield. That, or basically, once the ball goes down, allow a 30 second opportunity to lay down as much damage as possible, but after that, the shield should go back up.

    Second, I have a problem with the jump to dodge bullets issue. So many time have kills been denied to me because the person I was firing at mashed the A button like it was a gift from from God. Granted, yes I utilize the same strategy, but I am not a fan of it, because its the rule of the battlefield now, I have no choice. It's very frustrating to have to try to hit a sniper who thinks he is wearing Moon Shoes. I think this strategy should be changed to something similar to call of duty. Yes you can jump to full height once, but after that, if you keep spamming it, it should only launch you about 1/5th of that height. Only after 2 seconds of waiting should you be able to fully jump again. Same concept applies with jetpack classes/ They should not be able to speed around the map firing 20,000 bullets a second without a speed penalty. Same applies to the jump. The jetpack's should take more time to recharge.
  2. Ninja Wallace

    Ninja Wallace New Member

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    [​IMG]
  3. BroTranquilty

    BroTranquilty New Member

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    :shock: :? :lol: :D ;) :eek: WHERE IN DWERP DID YOU FIND THIS GOOFY HILARIOUS THING!!! :p :mrgreen: :!: :?: :!:

    back to the subject... making this game CoD? no. no... no. no? no! no... no; noes = no: "no"... there is already a CoD. one was already too much. we have yet to rectify that issue, why would we make 2 too many?

    bunnyhopping has already been frowned upon. im not sure about jetjump, as its so slow to move with that you get shot still, and the jetpack for the assault is a designed class mobility feature. but making bunnyhopping more "realistic" is poop.

    its called the "unreal engine" for a reason. feel free to play something off of a real engine if you dislike.

    the moneyball shield idea... meh, i cant argue against what you say, since people can richocet constantly to keep the moneyball down from their own base. so maybe weapons that can richocet should not keep the shields down... not sure if they can make the shields not reset from only certain weapons tho.

    so maybe (i had this thought myself before he posted this), you should have to have a BOT damage the ball to keep its shields down... make the game more about its intended objective.

    P.S.: at least once a night, it seems like either my team or the enemy team still wins even tho:
    ~the teams moneyball was damaged first
    ~the teams moneyball was the most damaged before Overtime
    ...so in light of this, id say its not a massively-needs-attention-now-because-game-is-broken kind of threat. you can still comeback often enough, its quite impressive to do so, its still a reasonable game.
  4. TOM12121112

    TOM12121112 New Member

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    gunner slows down when he shoots, tank already has the slowest base movement speed. i dont see the problem, either. are you really looking for realistic jumping in a game that is based of a futuristic sport played by genetically enhanced clones?

    also, jumping isnt even a hard thing to counter. generally, if someone has a problem with jumping all the time, catch them off guard.

    it would also be a good thing to post your primary class, then we could give some helpful class-specific hints as to what you could do.

    about the moneyball thing: i dont know if you play professionally exclusively, but i see the ball go up all the time. all it takes is stop playing defense once the enemy gives in a little and go on the offense. i find it very problematic when all my team wants to do is defend, even when we could very easily push right into their front door.
  5. Wandrian Wvlf

    Wandrian Wvlf New Member

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    Quoted for truth.
  6. heavensnight

    heavensnight Member

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    all you need are reliable teammates , our money ball would drop in some games but we would fight them back and win the match in the end. if you dont have the team it wont happen.
  7. PohTayToez

    PohTayToez New Member

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    Too be honest, I think I'm on his side in regards to the money ball. Once it goes down, any half-awake team should be able to keep it down. What with the long range weapons and weapons that bounce of walls, it's not hard at all to keep the money ball down, even if the other team is putting up a spectacular defense.

    I wouldn't mind it if something were done to make the money ball easier to get back up. Basically, I would just like it if the money ball couldn't be hit from so far away.
  8. BroTranquilty

    BroTranquilty New Member

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    would you be in favor of "only bots keeping the shield down, if bots dont keep attacking it then the shields go back up in 30 seconds" idea?
  9. PohTayToez

    PohTayToez New Member

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    I'd have to think about it a bit, but right away, yeah that does seem like it could work out very well.
  10. Vinticus

    Vinticus New Member

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    That's a double-edge sword though. It'll make turtling insanely easy since all you would have to do is build a turret to stop the bots if not just kill them yourself.

    I'd like to see something implemented where you have to do a certain percentage of damage to the moneyball for it to stay down. You could damage it, but it'll still rise back up if you don't do enough damage to it within the timeframe (have it reset the timer when enough damage has been done).
  11. Ninja Wallace

    Ninja Wallace New Member

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    It's as hard to get the shields back up as it is to bring them down. This is called balance. If you needed a constant stream of bots to keep the shields down, every game would go into overtime.
  12. Hybridbuck

    Hybridbuck New Member

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    I don't think it's too unreasonable to make sure a moneyball stays down is to allow bots to keep it down. The team with the moneyball down already has disadvantaged bots and usually pros are being spawned trapped quite a bit anymore. Bots are supposed to be the focus of attacking the moneyball in the first place.
  13. BoltAktion

    BoltAktion New Member

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    Don't let the ball go down?
    That's kinda the point of the game.

    You guys act like its hard to stop bots
  14. UberGunner

    UberGunner New Member

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    I think this would certainly make the game more interesting. Once you get the shield down that's usually game over. If you don't quite kill it then you're guaranteed to win in overtime.
  15. DeadStretch

    DeadStretch Post Master General

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    I think the problem lies in people not killing bots. I was playing a team today that was so desperate they all just started shooting at the moneyball. The whole team followed a Jackbot to my base and all I concentrated on was the Jackbot. The Jackbot took out all of our turrets on the side of the base but didn't even touch our moneyball. I guess they were pretty bummed and figured "lets shoot the moneyball anyways" while across the map my teammates were tearing into their moneyball.

    The moral of the story the only way to damage the moneyball is when bots bring down the shields.
  16. jaysofacton

    jaysofacton Active Member

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    Too many teams just concentrate on killing pros & ignore the bots. Totally missing the
    point of crossfire. Assassins love killing bots. Slash/dash/cloak & repeat. Push the lanes.
    Let the other pros worry about the opposition team.
  17. MojoTeq

    MojoTeq New Member

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    I have actually been in many games where the moneyball goes down, and we are able to hold off the other team long enough to get it back up.

    And jumping? ehh, you get used to it.
  18. Leonyx

    Leonyx New Member

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    The key to defending the base after your moneyball goes down is to have a good team, mainly a team with a good support or two, and a defensive tank or gunner. That doesn't happen very often, however.
  19. MojoTeq

    MojoTeq New Member

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    And if you don't have a good team, tie up the other team as best you can. Be annoying so they focus on you.
  20. Liefglinde

    Liefglinde New Member

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    Ever notice that for some reason that has yet to be revealed to me, Gunners slow down the person they're shooting as well. That honestly makes no sense to me. Makes it near impossible for someone to get away or even jump.

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