Monday Night Combat 360 Updates

Discussion in 'Monday Night Combat Updates' started by Ekanaut, August 23, 2010.

  1. Ekanaut

    Ekanaut Uber Alumni

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    Our first update using MNC Live Update System include the following changes:

    -Time between Crossfire matches changed from 60 to 45 seconds
    -minimum number of players needed to start Crossfire changed from 8 to 6
    -custom bot spawner timer changed from 5 to 10 seconds.
    -changed message of the day.

    To reiterate, the MNC Live Update System is a way for us to tune values at will without having to go through a patch process. We are working on a patch that will address known bugs and exploits.
  2. Ekanaut

    Ekanaut Uber Alumni

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    Monday Night Combat Title Update, DLC, and PAX

    To the Monday Night Combat Community:

    First of all, we want to thank you for playing Monday Night Combat and supporting Uber Entertainment. We've been busy fixing bugs, exploits and optimizing based on your feedback on our forums, emails, Facebook, and Twitter. Our first Title Update is being tested right now and then it will be handed off for certification and in your hands as soon as possible. Here's a full list of fixes and changes that will be in the Title Update.

    Connectivity and Multiplayer:
    • Reworked the way we handle parties in the pregame lobby to avoid splitting them up.
    • Fixed several issues where host migration would fail immediately.
    • Decreased wait time after a successful host migration.
    • Lobbies will now host migrate and not kick you back to the main menu.
    • If the host leaves during the end of match sequence, the host will migrate and players will return back to the lobby and not the main menu.
    • Optimized the time it takes to migrate hosts, shortening the time to migrate.
    • Improved weapon hit detection in high lag situations.
    • Fixed endorsements being incorrect after a host migration.
    • Fixed getting into private matches without an invite.


    General Gameplay:
    • Fixed players being able to damage the Moneyballs shields.
    • Fixed visual effects staying on the player after the effect has worn off.
    • Reduced the amount of increased damage the Moneyball takes in Overtime, thus reducing the effectiveness of Juice rushing.
    • Fixed Ringouts, Headshots and Grapple Kills not giving the proper amount of money.
    • Balanced Ringout money to reflect the change. Message now displays correct total amount of money earned.
    • New You Win!/You Lose! UI for the end of a match.
    • Fixed juice benefits ending early if the player grapples during juice.
    • Fixed juice bar getting stuck full.
    • Fixed deploying on or near active jump pads.
    • Fixed controller sensitivity of 10 not saving.
    • Fixed messaging for kill streaks. Ultra and Uber streaks will now be named properly when popping up above your cursor.
    • Fixed an instance of the players skill pick UI going away unexpectedly.
    • Fixed an issue with bots walking by enemy turrets and bots without engaging them.
    • Fixed upgrading a turret that has been hacked to the opposing team.
    • Fixed turret collision not going away after being destroyed.
    • Normalized time between a grapple miss and the ability to grapple again for all grapples. The biggest change is the Assassin not having as big of a penalty for a missed grapple.
    • Fixed the "Team Leader" and "Team Player" highlights from being reversed.
    • Fixed players being able to mute themselves.
    • Fixed idle kicking when standing still but still looking around and/or shooting.
    • Fixed players who cheat and hack their profiles from being able to apply multiple gold endorsements.
    • Optimized main menu ticker for players with large friends lists.
    • Fixed HUD showing Moneyball shields as up during over time even though they are down.
    • Reduced announcer talking for kill streaks to help reduce the repetition of announcements.
    • Various performance optimizations.



    Support:
    • Reworked Supports bot aura so that it doesn't make the Jackbot appear overhealed.
    • Fixed Supports Firebase skill from recharging while the Support is dead but the Firebase skill exists.
    • Fixed being able to use the Heal/Hurt gun while taunting.
    • Fixed some instances of the Supports Firebase not appearing when thrown.
    • Fixed Heal/Hurt gun not being affected by rate of fire endorsements and reduced its overall healing/hurting ability to compensate for the change.
    • Fixed Supports being able to use their Hack skill through walls.
    • Fixed Supports being able to throw their Firebases through the wall.
    • Fixed Air Strikes sometimes damaging enemies under cover.
    • Supports can now only Hack enemy turrets at Hack level 3.
    • Increased the time to Hack enemy turrets.
    • Decreased duration of Hack on a turret for levels 1 and 2.


    Assassin:
    • Fixed Assassins from being able to get permanent sprint and super speed.
    • Fixed Assassins getting a double smoke bomb allowing them to jump higher than intended.
    • Fixed Assassins being able to cloak during a grapple.
    • Fixed Assassins from being able to use her smoke bomb during a lunge.
    • Retuned damage done by dagger after a lunge.


    Tank:
    • Tanks Jet Gun alternate fire damage is now reduced depending on the percentage of ammo left in the clip. Increased the full clip damage to compensate.


    Assault:
    • Fixed an exploit involving the Assaults Fly.
    • Fixed Assaults bomb audio lingering after bomb is gone.


    Monday Night Combat Live Update System:
    • Pregame Lobby is now 45 seconds.
    • Min Number of Players to start Crossfire is now 6.
    • Increased player bot spawing from 5 seconds to 10 seconds.

    DLC Plans
    Beyond the Title Update, we will be releasing our first of three DLCs. The first DLC will contain new content, gameplay adjustments, and more bug fixes. What's exactly in the first DLC will be announced closer to its release. We're very invested in our community and want to see it thrive so the first DLC will be free.

    PAX plans
    For those of you going to PAX this week, you'll be able to play the updated version of Monday Night Combat that incorporates the Title Update changes. Stop by the Uber booth for tournaments, merch like character statues, shirts, and prints and say hi to the Uber team.



    As always, we want your feedback and we will continue to be active on our forums and Twitter.

    Thank you,


    Uber Team

    Attached Files:

  3. Ekanaut

    Ekanaut Uber Alumni

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    Monday Night Combat Title Update is out now!

    [​IMG]

    This calls for a celebration!


    The Title Update is out now and will download next time you start up Monday Night Combat on Xbox Live. Along with a ton of fixes and gameplay balance we've increased the Trial time to 60 minutes. If you already have the Trial and have used up your 30 minutes, guess what, you get 30 more. For those of you haven't downloaded the game yet, you get a full 60 minutes of bacon goodness over Xbox Live and unlimited Local Blitz play.

    Also, to celebrate this momentous occasion, follow http://twitter.com/uberent for lots of free code giveaways of full versions of Monday Night Combat for the rest of the week.



    So what took so long?

    Our general philosophy on Monday Night Combat is that it is a service based model of game. For a multiplayer game like ours to be successful, we need to adjust balance, fix exploits, and add new content based on feedback from our community and do it quickly. Unfortunately for the our first Title Update, which was handed off to Microsoft for certification over a month ago, got caught up in a perfect storm of software changes and tons of new games coming out. This caused our Title Update to get backlogged along with other digital titles. They tell us this won't happen again in the future so our first free DLC should be out sooner than later. We'll have announcements of what's in that DLC in the coming weeks.

    List of changes and fixes in the Title Update

    Trial Game
    Extended trial time to 60 minutes from 30.

    Connectivity and Multiplayer:
    Reworked the way we handle parties in the pregame lobby to avoid splitting them up.
    Fixed several issues where host migration would fail immediately.
    Decreased wait time after a successful host migration.
    Lobbies will now host migrate and not kick you back to the main menu.
    If the host leaves during the end of match sequence, the host will migrate and players will return back to the lobby and not the main menu.
    Optimized the time it takes to migrate hosts, shortening the time to migrate.
    Improved weapon hit detection in high lag situations.
    Fixed endorsements being incorrect after a host migration.
    Fixed getting into private matches without an invite.


    General Gameplay:
    Fixed players being able to damage the Moneyballs shields.
    Fixed visual effects staying on the player after the effect has worn off.
    Reduced the amount of increased damage the Moneyball takes in Overtime, thus reducing the effectiveness of Juice rushing.
    Fixed Ringouts, Headshots and Grapple Kills not giving the proper amount of money. Balanced Ringout money to reflect the change. Message now displays correct total amount of money earned.
    New You Win!/You Lose! UI for the end of a match.
    Fixed juice benefits ending early if the player grapples during juice.
    Fixed juice bar getting stuck full.
    Fixed deploying on or near active jump pads.
    Fixed controller sensitivity of 10 not saving.
    Fixed messaging for kill streaks. Ultra and Uber streaks will now be named properly when popping up above your reticle.
    Fixed an instance of the players skill pick UI going away unexpectedly.
    Fixed an issue with bots walking by enemy turrets and bots without engaging them.
    Fixed upgrading a turret that has been hacked to the opposing team.
    Fixed turret collision not going away after being destroyed.
    Normalized time between a grapple miss and the ability to grapple again for all grapples. The biggest change is the Assassin not having as big of a penalty for a missed grapple.
    Fixed the "Team Leader" and "Team Player" highlights from being reversed.
    Fixed players being able to mute themselves.
    Fixed idle kicking when standing still but still looking around and/or shooting.
    Fixed players who cheat and hack their profiles from being able to apply multiple gold endorsements.
    Optimized main menu ticker for players with large friends lists.
    Fixed HUD showing Moneyball shields as up during over time even though they are down.
    Reduced announcer talking for kill streaks to help reduce the repetition of announcements.
    Various performance optimizations.
    Fixed players being able to switch weapons while in a grapple.


    Support:
    Reworked Supports bot aura so that it doesnt make the Jackbot appear overhealed.
    Fixed Supports Firebase skill from recharging while the Support is dead but the Firebase skill exists.
    Fixed being able to use the Heal/Hurt gun while taunting.
    Fixed some instances of the Supports Firebase not appearing when thrown.
    Fixed Heal/Hurt gun not being affected by rate of fire endorsements and reduced its overall healing/hurting ability to compensate for the change.
    Fixed Supports being able to use their Hack skill through walls.
    Fixed Supports being able to throw their Firebases through the wall.
    Fixed Air Strikes sometimes damaging enemies under cover.
    Supports can now only Hack enemy turrets at Hack level 3.
    Increased the time to Hack enemy turrets.
    Decreased duration of Hack on a turret for levels 1 and 2.


    Assassin:
    Fixed Assassins from being able to get permanent sprint and super speed.
    Fixed Assassins getting a double smoke bomb allowing them to jump higher than intended.
    Fixed Assassins being able to cloak during a grapple.
    Fixed Assassins from being able to use her smoke bomb during a lunge.
    Retuned damage done by dagger after a lunge.
    Fixed Scramblers and Traps from draining the Sword and Shruiken Launcher alternate fire grapple.


    Tank:
    Tanks Jet Gun alternate fire damage is now reduced depending on the percentage of ammo left in the clip. Increased the full clip damage to compensate.


    Assault:
    Fixed an exploit involving the Assaults Fly.
    Fixed Assaults bomb audio lingering after bomb is gone.


    Monday Night Combat Live Update System:
    Pregame Lobby is now 45 seconds.
    Min Number of Players to start Crossfire is now 6.
    Increased player bot spawning from 5 seconds to 10 seconds.
  4. Ekanaut

    Ekanaut Uber Alumni

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    MNC Live Update Oct 14, 2010

    Following things were changed this morning:

    -Sniper Grapple Level 2 and 3 damaged retuned
    -Matchmaking adjustments, should help for laggy games (will continue to adjust this week)
    -Ring outs pay $75 instead of $125
    -Adjusted Tank death blossom damage
  5. Ekanaut

    Ekanaut Uber Alumni

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  6. leov1993

    leov1993 Post Master General

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    Please, continue glitching. It's fun :)

    No more updates now or ever

    -Eka
  7. groundcontrol

    groundcontrol Member

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    Sprintz Arena DLC dropping this Veterens Day

    -Eka
  8. xshammas

    xshammas Well-Known Member

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  9. operatingdeck881572

    operatingdeck881572 Active Member

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    thanks for this, i caught the stream solely because of your post in this thread
  10. patema

    patema Active Member

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    The new map came out today on 360. It's not really that good. I prefer Ammo Mule.

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