Mods and Tweaking

Discussion in 'Mod Discussions' started by Raevn, June 9, 2013.

  1. Raevn

    Raevn Moderator Alumni

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    Last edited: June 9, 2013
  2. DeadMG

    DeadMG Member

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    From the UI side, none of the logging functions appear to be active (console.log, console.info, etc). In addition using alert() will kill the game. However, it's dead simple to show that you've made changes by removing the functionality of a button like the main menu button.
  3. Vyvern

    Vyvern New Member

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    You can change the color of the Atmosphere in the same way:
    Code:
        "atmosphere": {
            "color": [
                0.0,
                1,
                0.0,
                0.5
            ],
    
    its in /terrain/earth.json

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  4. asteryz

    asteryz New Member

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    You can also give the moon an atmosphere :)
  5. LegionDarrath

    LegionDarrath Member

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    In brightest day, in darkest night,
    No unit shall escape my sight.
    Let those who worship evil's might,
    Beware my power, Green Nanolathe's light!

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  6. KarottenRambo

    KarottenRambo Member

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    Alien infested planet

    [​IMG]
  7. RCIX

    RCIX Member

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    http://imgur.com/2U49xl6.png

    Fab shader using teamcolors. I'd do more but I'm still trying to figure out how to meaningfully change much of the rest.
  8. mushroomars

    mushroomars Well-Known Member

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    I turned the Fab shader a dark orange, increased the power of the noise when the texture mask scans onto the model, and changed the sine wave animation of the wireframe to a steady, candle-like flicker, more like what TA had for its effect. My thought was to make it look more "unstable".

    No, you can't have it, it's for my mod :x
  9. beerig

    beerig New Member

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    Rised the lifetime of chatmessages from 15 to 60 seconds. Always missed the messages :)

    Code:
     
                var cutoff = date.getTime() - 60000; //60 seconds
    
    To be found in \media\ui\alpha\live_game\live_game_alpha.js
  10. Raevn

    Raevn Moderator Alumni

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