Hey there! I´m not a modder but maybe someone can do this mod for me. I want a Display/UI-Element that shows me how much metal and energy i spent on specific build-projects. So for example (maybe the numbers are not correct, because i dont know them all): - My com builds a basic energyplant (30 metal/1500 energy per tick) . he is assisted by a bot (10 metal/1000 energy per tick) - 2 advance bots are buildung an advance energyplant (60 metal/6000 energy per tick) - 3 bots are building a metalextractor (30 metal/3000 energy per tick) - 1 vehicelfac is building ants (12 metal/625 energy per tick). it is assisted by 1 bot (10 metal/1000 energy per tick) - 2 more vehicelfacs are building ants (24 metal/1250 energy per tick) Ok, the UI-element of the mod should show me the following: Buildingcost for energyplants: 100 metal / 8500 energy Buildingcost for metalextractors: 30 metal/3000 energy Buildingcost for ants: 46 metal / 2875 energy So i hope you get the point. So its easy to see how much ressources i spend atm for what exactly. I think this would be very helpful to see whats going on and to impr Thx and have a nice day!
It will need more API for sure, currently the closes thing to this is this mod: https://forums.uberent.com/threads/rel-build-power-v1-1-0.54974/ However once the PA UI-API is complete I hope such things will be queryable from a pure UI mod. But that's still in the middle to far future I would assume.
Ok, i see. I know that mod already, but thats not the same, because it only shows the sum of the selected units. I´m looking into the future
I too have been thinking that something like that would be nice, but the current APIs don't expose enough information to mods. It's not possible to query the game that what is the status of all of your own units - including that what are the fabbers and factories currently building. Once the API is improved, I'll probably improve the Build Power plugin to show that information. When running low on energy/metal it would be useful to know where the resources are going, so that you can stop less important building projects.