I may make revisions at a future date. Matchmaking: No party splits, no party splits at host migration. Group players can pull host, not just individuals. Better network detection to create a better host (as often as possible) that all players can "migrate" to. Maps: More Glitches: the obvious ones that are detrimental to the game, unlimited juice, money ball shields being taken down by players, support-turret glitch, glass-wall-sniping, overcharged Jackbot. Custom Games Perhaps more game types, if done correctly and balanced (some type of CTF type game might work, or round based game, but don't get away from the bread and butter and don't throw things in just to have them and then they are broken / unbalanced). The balance on the game is great currently, I think you did a really nice job with each characters balance and how they interact as a whole, and honestly, if we could just get games more consistently in a full group setting, most of the other things wouldn't matter because the game will have to be out a long time before people get bored with regular game play. More turrets, bots, and building-item options (After all the amazing thing about this game is it's integration of RTS with FPS / TPS, and objective game play (Maybe you can hack a team mate to upgrade them, or when deployed someone can mount your rear turret, different interactive abilities may be cool) All of these are just ideas and would need to be scrutinized ripped apart and implemented as you see fit, but you may want to do something with the custom game setting as far as map choices go, I've heard talk of them wanting to set up a game battles competition on MNC but not being able to because of control restraints on setup, & having Game Battles increases competition and interest so it would be good for sales.