MNC Model Viewer

Discussion in 'Monday Night Combat PC Discussion' started by Zone, October 19, 2011.

  1. Zone

    Zone New Member

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    Has anyone had any experience with a model viewing software for MNC?

    Recently I have been playing a (tinee tiny) bit around with the UE Viewer. I can import the MNC models, no problem - but that is pretty much all I can do.

    My first problem is that all of the models have plain white armor.
    I realise that this is probably because of the Hotshot / Icemen recoloring, but is there a way to make UE Viewer color the models for you?

    Secondly (EDIT: This has been solved, thanks to Hobo-With-A-Shotgun)

    I cannot figure out how to get the animations to work for the player models.
    When I import a NPC model, it contains the model and the animation in the same file. But when I want to import a player model, I have to choose between an animations file and a class file.
    When I choose the class file I can see the model and go around it.
    But when I choose the animation file for *CLASS*, I get the error:

    I know it is possible to get the animations working, because the screenshots from the creator's site contain animated player models.
    So as much as I would love to, I cannot blame the software :x
    Last edited: October 31, 2011
  2. Zone

    Zone New Member

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    Hmm, guess nobody knows :cry:
  3. RayHanley

    RayHanley New Member

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    Conjurous Rex would know how to help you.
  4. Zone

    Zone New Member

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    Thanks man, I'll look him up.

    <3
  5. Ekanaut

    Ekanaut Uber Alumni

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    I haven't played around with the viewer but the reason you're getting white armor is because we do the team coloring at the Material level and the TeamColor value doesn't seem to come through. As for animation, looks like you have the Support in a pose already, are you not seeing a list of animations? Again, haven't looked at the viewer and not sure what it's capable of.
  6. Zone

    Zone New Member

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    Alright alright, the thing with white armor makes sense. I still hope to find some way to get the program to somehow color the models for me ;b

    But no, the screenshot I provided is from creators site, who has screenshot every class in a pose.
    Therefore I know it's possible to animate the classes, and the problem is probably just me not being too great at figuring out the progam.

    Yes, I do find all the animation packages. I can even import the some models and animate them, but only as long as it is models that has only got an Animations package or only a Class package (i.e. Juicebot, Fodderboss and most other NPC's).

    As soon as the model and animation are separate (e.g. HSupportAnim.upk / HSupportClass.upk), I get the problem I wrote about in my original post (either model without animation, or animation without model). Can't seem to find the way to combine these two.
  7. hobo-with-a-shotgun

    hobo-with-a-shotgun Active Member

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    If you really want to view them, use the -pkg switch.

    So if you want to view assault animations, you'll want to load his animation package before his class one, like so:

    Code:
    umodel -meshes "-pkg=HAssaultAnim.upk" HAssaultClass.upk
  8. Zone

    Zone New Member

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    Awesome, only had to add the game directory and it worked perfectly.

    Thanks alot!
    Because of you, the next hobo to cross my way will recieve a shotgun and a nice sandwich.
  9. conjurous_rex

    conjurous_rex New Member

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    My solution for the white diffuse textures was just to recolor them in photoshop using the team color file as an easy guide. Like eka said they handle that in engine, that way they can have whatever color they want on the models. All I know is that the texture files with the "_tc" suffix hold the team color info. Each channel of that texture (Red, Green, and Blue) dictate what parts of the model are what color. The red channel usually holds the team color, while the other two are usually some value of grey. So you could probably find a way to plug that file into your material, but that would probably depend on what 3D package you're using.

    I was never able to extract animations myself. But looks like Hobo has you covered :).
  10. Ekanaut

    Ekanaut Uber Alumni

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    I'll need to play with this viewer when I'm back in town.
  11. Zone

    Zone New Member

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    Thanks for the quick answer conjurous_rex :D

    I must admit that I havn't had time to test out some of the different things to do, but that right there just might be valuable info ;b

    On a side-note though, I can add that using animations for one model on a different model gives some pretty weird results!
    Gunner model with Assassin animation for one, tip-toeing around with a dual-mini - the rules are changing I suppose..!

    I'll be sure to let you know what I can find out about the team coloring next time I get to sit down with UEviewer ;) <3

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