MNC glitches that still need to be fixed! POST WHAT YOU KNOW

Discussion in 'Monday Night Combat 360 General Discussion' started by oultrabeatdowno, October 13, 2010.

  1. oultrabeatdowno

    oultrabeatdowno Member

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    Well I know that you guys probably never herd of supports hurt ray going through walls. But since the new update its happened so much. Way to much. 1 match of supports hurting me through walls. Tell me if you guys have any problems with this as much as I am.



    List of fixes that should be done ;] :
    Supports hurting through walls....still
    The effects of the tanks Jetpack stays on even though the A button is not being pushed
    Last edited: October 14, 2010
  2. Im Hudson

    Im Hudson New Member

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    Do they target you though the walls (IE: Start hurt gunning you through the tunnel wall in lazerazor), or are you simply just still taking (the last bit) of damage after "being around the corner?"
  3. oultrabeatdowno

    oultrabeatdowno Member

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    Do they target you though the walls (IE: Start hurt gunning you through the tunnel wall in lazerazor), or are you simply just still taking (the last bit) of damage after "being around the corner?"[/quote]

    Both. I was walking around the corner and walked back and the support started talking health from me once I was around the corner. Another one was I just walked out of spawn and the supports was hurting me from below but they weren't in sight so that was through a the floor basically.
  4. defiliation

    defiliation New Member

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    Unless they were constantly hurting you, I would suggest they did a few quick hops to get you in their site so they can target you.
  5. rudigarmc

    rudigarmc New Member

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    I think it is kinda funny that the update just got out, and people are already bitching. I haven't had the chance to play yet as I have a 9-5
  6. HagenMichiel

    HagenMichiel New Member

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    This is not bitching. This is something that was supposed to be fixed and (apparently going by the OP) is not.

    Bitching about people posting glitches (something the devs ask to do) is a bitch....a female dog is also a bitch.
  7. rudigarmc

    rudigarmc New Member

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    The way the title to this thread was written came off a whiney/bitchy too me.
  8. oultrabeatdowno

    oultrabeatdowno Member

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    No one's bitching about anything I honestly think the freaking update is amazing except for this support thing =/
  9. rudigarmc

    rudigarmc New Member

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    noted.
  10. bozeefus

    bozeefus New Member

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    Well, i'm still getting split up during private matches, not cool. can't you just make a create game button Uber, please? this quick match gets so frustrating, 10% of the time we get to actually "Host" the game. This button must come to life!!!
  11. DeadStretch

    DeadStretch Post Master General

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    The effects of the tanks Jetpack stays on even though the A button is not being pushed and I am walking normally on the ground.
  12. StarPilot87

    StarPilot87 New Member

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    -Hacked turrets that are upgraded not retaining the effects of the hack (range/RoF) after the upgrade. This does not appear to effect the Support's Firebase skill.

    -Skills being used the instant they become available drain the skill with nothing happening. Assault's Bomb and Sniper's Flak are the most obviously effected.

    -Buzzers spawned by players on the crossfire arenas LazorRazor, Grenade3, and SteelPeel get stuck on map geometry.

    -Groups of tightly packed bots interfering with each other's pathfinding, which can cause them to do several things such as walk in circles until they find their path, or walk into each other blocking their own progress.

    -Support Airstikes going through overhead cover, causing damage below the cover when it should not. The patch did help this, but cases where the beacon is near the edge but still under a bridge can still cause it to happen.

    -Grapple detection (specifically Assassin) is still spotty. Sometimes an Assassin's back grapple happens when the Assassin is in front of their target and vice versa. Don't know if this can be fixed though without messing with the way lag comphensation works.

    -"Blanks" being fired when switching weapons and pressing fire immediately. Most obvious on weapons with a low rate of fire like the Support Shotgun, Assault's Grenade Launcher, Tank's Railgun, and Gunner's Mortar.

    -Tank's level 3 Deploy skill ammo regeneration not automatically regenerating in high latency conditions. Effectively causes no difference between Tank's level 2 Deploy and level 3 Deploy when occuring.

    -Support's Hurt/Heal gun not giving visual indicators (beam/target's health) when being used. Audiable cues from the weapon and Juice Bar still work appropriately when this happens, but the beam and health indicator's do not correctly appear far more often after Title update 1 than prior to the update.

    -Juiced players regain full health after Juice effects end. This was not the case prior to Title update 1, but I do not know if this is in fact intentional or not.

    -Tank's Juice bar while Deployed only increases from damage taken from bots and turrets. Damage from pros and Firebases do not contribute to Juice gain. I do not know if this is intentional or not.
  13. Bulletr0k

    Bulletr0k New Member

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    -Bullseye has a Health bar (Unintentional?)
    -Pro's going from 50% to instant full during juice while taking damage
    -Assassins can grapple if the opposing pro is in mid jump (Not in the case of those with jetpacks)
    -Name/Health bar/Heal beam don't show up when healing turrets
  14. kckzi

    kckzi New Member

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    Yeah, I found a glitch. My assassin's dagger doesn't work. It's seems to be purely for decoration at the moment.
  15. PohTayToez

    PohTayToez New Member

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    If you mean pros instant 100% health when they juice, then that is intentional.

    Not positive, but I would say this is most likely do to lag or host advantage.
    Last edited: October 14, 2010
  16. RACIN N420N

    RACIN N420N New Member

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    Maybe you should make a thread about it... :roll:



    Anyways, I saw a tank's death blossom go through the wall on Laserazor. It was our base, I was in the tunnel and he was inside the base back by where the tunnel just starts to turn, far from the entrance. He must have been right up against the wall because it took up about half of the width of the tunnel
  17. BoltAktion

    BoltAktion New Member

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    Assassins sprint skills still locks up and causes stuttersteps

    Smoke bomb will still randomly choose to not give you the extra jump height
  18. StarPilot87

    StarPilot87 New Member

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    Ah, something I forgot about. If an Assassin, Assault, or Tank dies the instant they use their charging ability, the player's sensitivity will be stuck at the reduced turning charges have upon respawn until they either change sensitivity in the game options or use the charge skill again.
  19. zarakon

    zarakon Active Member

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    - Sometimes can't switch weapons until you stop moving and reload (particularly with shurikens)
    - Still sometimes getting kicked to the blue screen with the logo, where all you can do is quit to dashboard
    - In splitscreen, can't skip the arena intro to pick a class
    - Assassin lunge movement is still very poor when not hosting
  20. Liefglinde

    Liefglinde New Member

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    No, it's where you're actually in juice and your health keeps going back to full. I ran into the enemy base as Assassin, with a Tank, Gunner, and Support on me. I juiced, and as they were attacking me, my health would go down, but then right back up. This continued until the juice ran out.

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