Missing features

Discussion in 'PA: TITANS: General Discussion' started by Going4Quests, August 22, 2015.

  1. Going4Quests

    Going4Quests Active Member

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    So I just tried Supreme Commander 2 again, and oh, I liked it directly again. Somehow, Supreme Commander 2 feels more polished than Planetary Annihiliation. Ofcourse, PA has a bigger scale and bigger maps without the crap unit cap, but speaking of tools and gameplay, Supreme Commander still feels Supreme.

    What do i mean for example?

    First, while planning things, you can alter everything. You can change the patrols, where you planning is going, change placement of buildings etc. In PA, we have to redo our full queue.

    The idle interface is much clearer. In the right we have icons directly indicating what is idle. Now we got two main idle buttons, where we only see who is idling after hovering. You can even directly see if the commander is idling or not.

    Even the AI feels like it is more advanced in Supreme Commander 2. I tried out an easy ai, and the ai did more than the hard ai did so far to me in Planetary Annihiliation.

    So I am wondering, will more functions be added to Planetary Annihiliation to fill all the gaps between previous RTS titles made by companies supported by the publishers? :)

    Thanks!
    Remy561, dragonzdoom and Elate like this.
  2. Remy561

    Remy561 Post Master General

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    The AI in PA has been nerfed and nerfed again since people keep complaining it is too hard :p Only the absurd AI of PA is the AI at its full potential. All other AI's are made stupid on purpose to make it easier.

    All other features I'd definitely want to see in PA.

    Also this mod should really be implemented into the main game:
    https://forums.uberent.com/threads/rel-client-team-colored-chat.68498/
    It makes chat messages so much clearer since you can immediatly see which team is talking!

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