Minor question regarding the next MNC 360 update.

Discussion in 'Monday Night Combat 360 General Discussion' started by Wandrian Wvlf, March 14, 2011.

  1. Wandrian Wvlf

    Wandrian Wvlf New Member

    Messages:
    782
    Likes Received:
    0
    Will aim assist be an option we can disable? I've got bad aim and lag already, but I'd like to be able to hit things at a distance with grenades, mortars, and shurikens even when I'm lagging(which is always with my connection of course). Just curious :D
  2. StarPilot87

    StarPilot87 New Member

    Messages:
    316
    Likes Received:
    0
    I second this inquiry. It's especially annoying when trying to kill a Sniper or Assassin grappling a Jackbot, as the game autoaims at where the animation started, even though you're trying to follow the target that's bounding around on a tincan made of cash.
  3. destructamental

    destructamental New Member

    Messages:
    322
    Likes Received:
    0
    This wouldn't be a bad idea. The only time I actually use the auto-aim is if it catches an assassin that i didn't see. I can see for people with bad connections that auto-aim would be more of a hindrance than anything.
  4. hostileparadox

    hostileparadox Well-Known Member

    Messages:
    1,186
    Likes Received:
    151
    There's aim assist on the XBOX version? Never noticed. :shock:
    (This is not sarcasm)
    I play pretty much the same on 360 & PC with my controller.
  5. JON10395

    JON10395 New Member

    Messages:
    3,652
    Likes Received:
    1
    You'll notice it more on long range weapons, but yes. Aim assist also makes it somewhat difficult to deal with enemy Pros camping on the cursed back ledge of Spunky. :x
  6. heavensnight

    heavensnight Member

    Messages:
    336
    Likes Received:
    0

    yup , it works like a weak magnet, its on the pc version also
  7. TOM12121112

    TOM12121112 New Member

    Messages:
    3,168
    Likes Received:
    0
    aim assist is strong enough to completely track a strafing gunner moving at spin-up speed from about 20 feet away.
  8. Totally Not Grec

    Totally Not Grec New Member

    Messages:
    357
    Likes Received:
    0
    Damn, I never noticed it that much. That was probably just a glitch.
  9. TOM12121112

    TOM12121112 New Member

    Messages:
    3,168
    Likes Received:
    0
    we were testing gunner builds and it was something we noticed from across the spawn ring. it worked for both of us.

Share This Page