Mini Fanmade Planetary Annihilation

Discussion in 'Planetary Annihilation General Discussion' started by ozonexo3, February 1, 2013.

  1. ozonexo3

    ozonexo3 Active Member

    Messages:
    418
    Likes Received:
    196
    Hi all!

    I would like to present the result of my work in my spare time over the last week. I know this is not perfect, it has a lot of poorly made ​​items. But you know what? I give it to you, as a tool that will allow you to test your ideas. These can be things related to design, graphics, physics, controls, or whatever you want.

    Keep in mind that this is not an official product, the real game will look and work much better than what you see here.
    It is only the effect of the student's work, in his spare time.

    And now... HF! :D
    [​IMG]

    You can get sources and instruction how to use them in Backers forum!

    If you go to neutrino system, you will see there a system with units and asteroid! Other system are generated randomly.

    - Scrool - Zoom in and out
    - Mid Button - Pan camera
    - ESC - go back


    - Much better camera than in older versions
    - Galactic Map
    - System generator (max 3 planets, random size and speed, 5 biomes, 3 types of sun and random size, 2 types of asteroids)
    - Preloader



    Screenshots:
    Concept of Day and Night
    [​IMG][​IMG]

    Planetary Strategic Map
    [​IMG]

    Asteroids and gravity physics
    [​IMG]

    Test Galactic War on Ipad mini
    [​IMG]


    Let's see now, if Uber do better update today! :D
    Last edited: February 1, 2013
    bradaz85 likes this.
  2. spainardslayer

    spainardslayer Well-Known Member

    Messages:
    304
    Likes Received:
    257
    This is looking pretty good! Would it be possible to be able to command the units around?
  3. rorschachphoenix

    rorschachphoenix Active Member

    Messages:
    507
    Likes Received:
    89
    WOW... this is awesome! But where are the robots?
  4. ozonexo3

    ozonexo3 Active Member

    Messages:
    418
    Likes Received:
    196

    not now, but you can do this by yourself :D
  5. rorschachphoenix

    rorschachphoenix Active Member

    Messages:
    507
    Likes Received:
    89
    Ah... sweet. :mrgreen:
  6. Hydrofoil

    Hydrofoil Member

    Messages:
    173
    Likes Received:
    2
    What language did you build this in and how do i go about using your program to test my own stuff?
  7. ozonexo3

    ozonexo3 Active Member

    Messages:
    418
    Likes Received:
    196
    c# in Unity3d engine. If you are a backer, you can get sources of that project and do what you want. (uploading now)
  8. Hydrofoil

    Hydrofoil Member

    Messages:
    173
    Likes Received:
    2

    oooh right cool i may have a tinker with it lol for fun event hough I don't know C# only Java LISP and Objective C at the moment.
  9. ozonexo3

    ozonexo3 Active Member

    Messages:
    418
    Likes Received:
    196
    c# looks like Java, at least for me
  10. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    there are some minor differences, but if you know one of them you will be able to write code with the other after a pretty short time.
  11. Hydrofoil

    Hydrofoil Member

    Messages:
    173
    Likes Received:
    2
    Yeh im in my 2nd year of my Computer Science Bachelors degree and im finding now that most OO languages are pretty much the same now with the exception of Objective-C that **** just runs on pixie dust! (even though im pretty competent in it now start of the year I was just like whut o_O)
  12. acey195

    acey195 Member

    Messages:
    396
    Likes Received:
    16
    Very nicely done :), really like the galactic map!
  13. Yourtime

    Yourtime Member

    Messages:
    316
    Likes Received:
    1
    well basically.. j# ups I mean c# is smiliar to java with some other focus, specially better for games than with java I heard, well I can both, but did never a game with both languages.

    I really like your fanlove here, but sadly on the macos 10.8.2/firefox 18.0 it seems like I cant get zoom in the game, the focus stays outside of the game,I also tried with other browsers like safari. I also tested with parallels firefox, but even worse result.
  14. ozonexo3

    ozonexo3 Active Member

    Messages:
    418
    Likes Received:
    196
    browser is not important here, becouse it uses unity plugin. This can be how mac send info about mouse buttons, often is a problem. But strange, I tested it on Monday and it worked well.
  15. snownebula

    snownebula Member

    Messages:
    78
    Likes Received:
    0
    It wont let me click "neutrino system"
  16. ozonexo3

    ozonexo3 Active Member

    Messages:
    418
    Likes Received:
    196
    Zoom in by mouse scrool, then new menu should show
  17. snownebula

    snownebula Member

    Messages:
    78
    Likes Received:
    0
    It doesnt zoom in. I can rotate it with the arrow keys though.
  18. ozonexo3

    ozonexo3 Active Member

    Messages:
    418
    Likes Received:
    196
    Mac?
  19. rabbit9000

    rabbit9000 Member

    Messages:
    174
    Likes Received:
    15
    Actually awesome!

    A lovely little peek into what PA might feel like!
  20. ozonexo3

    ozonexo3 Active Member

    Messages:
    418
    Likes Received:
    196
    thanks :) I played it today for the first time since I released it to the public. Controls feels just bad and a lot of things I would do differently. Maybe i will return to this, but not now, for now i'm working on something different for PA ;)

Share This Page