Mines: Oh the possibilities.

Discussion in 'Planetary Annihilation General Discussion' started by squishypon3, April 28, 2014.

  1. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    Hello everyone! It's your favorite blooming thread spammer on the forums and boy do I have something for you! Mines! A lot of 'em... But yes, mines. I'm going to try and create a little list of a bunch of different types of mines now, will this be done by a specialized mine layer? Combat fabricator? I dunno' but it's still some ideas! Don't be afraid to criticize nor add your own ideas to the great pool of well.. ideas.

    Anyway, the mines.

    Mines:

    General Purpose mine: A general purpose mine, average damage, average aoe, average everything essentially. (Basically the mine built by combat fabricators at the moment.)

    Area mine: A lower damage mine that does damage over a wide area, it's mean't to be able to take out low health units, and damage high health units, in a wide range.

    Precision mine: This mine is the total opposite of the Area mine, high damage, low aoe. It also has a very small trigger radius. It alternatively is mean't to be used to defend against units with high health.

    Nuclear mine: A mine that posseses either near or the power of a nuke. It's cost, to compensate for it's ill mobility, is relatively lower than that of the Nuke. It does damage over a vastly wide area but has a relatively low trigger radius so all the units in the group are affected.

    EMP mine: A mine that explodes over a pretty wide area, it does very low damage, if any, and instead stops the units in their tracks for a few moments. Some ways I could see this being used is you could set up a few in front of your defensive lines, the enemy runs towards your turrets, your mines, and zap! They're all stuck as your turrets make mince meat of them.

    Extra:

    Napalm mine: If fire affecting units is ever added this could be a possibility, a unit runs into the area and the mine explodes, it sets all the units/trees and such around it on fire. This means they begin to slowly take damage over time. It'd probably have the cost to compensate for it's damage-over-time factor.
    emraldis, Remy561 and phantomtom like this.
  2. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
  3. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
  4. zhaii

    zhaii Active Member

    Messages:
    134
    Likes Received:
    48
  5. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    Did we not have this exact same thread a few months ago?
  6. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    Yes... this is the one from a few months ago- check the date. :p
  7. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    Not this one the other one.
  8. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    It would be nice if the area command for placing mines scattered them randomly throughout the circle you create instead of just a line.
  9. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    errr well it´s a line command then isn´t it :p
  10. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    I think the RCBM does that, and Statera might soon as well. If you want it you can easily edit the code! :D
    cptconundrum likes this.

Share This Page