Mex Capping

Discussion in 'Support!' started by Bastilean, November 6, 2013.

  1. Bastilean

    Bastilean Active Member

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    Hi

    I just want to say that I really like the mex capping system (capping: placing T2 over T1) for T2 mexes. It is a massive improvement over TA and SC.

    I would also like to be able to issue a UI command to build new metal extractors over dead mexes: The construction unit would just automatically reclaim the dead mex before building a new one if there is scrap-metal in the way.

    I am really excited by what I am seeing. Looking forward to what's to come.
    Last edited: November 6, 2013
    Slamz likes this.
  2. mgmetal13

    mgmetal13 Active Member

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    It violates the 1st rule of TA based games. "Thou shalt not have gameplay based caps! The only caps that shall henceforth be allowed, are those performance based caps which prevent thine computer from bursting into flames."
    antmaster likes this.
  3. broadsideet

    broadsideet Active Member

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    did you read his post or just the title?
  4. rabidfrog

    rabidfrog Member

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  5. Slamz

    Slamz Well-Known Member

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    I agree that auto-reclaim of dead structures in the way should be a thing.

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