Meteor Showers

Discussion in 'Backers Lounge (Read-only)' started by krashkourse, March 15, 2013.

  1. krashkourse

    krashkourse Member

    Messages:
    254
    Likes Received:
    5
    These heavenly events sometimes passing through a solar system run through a planet and cause a damaging burst to random places on the planet. just like the ice worlds in TA had. the snow storms with ice balls that damaged units.

    I would be nice to capitalize on an opponent being damage or having some extra damage on defense. Also it would be challenging to heal your base while this is going on as to not loose units.
  2. thapear

    thapear Member

    Messages:
    446
    Likes Received:
    1
  3. ironjawthestrong

    ironjawthestrong Member

    Messages:
    69
    Likes Received:
    1
    I agree! But I think having the Meteor Shower disable Radar for a period, or have a snow storm that heavily hinders line-of-sight, would all be very reasonable/fun ways to add depth to game-play, and add opportunity for sneak attacks, or pushes.
  4. numptyscrub

    numptyscrub Member

    Messages:
    325
    Likes Received:
    2
    Hmmm... depends how you define "being better". Quicker at clicking icons? More skilled at making build macros? Better able to take advantage of emergent tactical situations, like fog banks closing in on the enemy base?

    Random events are random, and thus prevent the gameplay from being properly deterministic, however theatres of war are, and always have been, under the effects of random or unforseen events. Planning an advance to coincide with a thunderstorm, or capitalising on a mudslide that breaches enemy fortifications would both be considered shrewd tactical moves, assuming they result in victory.

    Much like I said in the other thread, I believe there should at least be a toggle, so players who do not wish to deal with the unexpected can turn it off. I'd basically have it on all the time though, and while it does not have to be a release function (the important part is getting all the baseline awesome working together), I'd at least hope that random events were considered as DLC, or the engine framework available to mod them in ;)

    Hell, I'd be tempted to brush off my dusty coding skills and give it a go myself, once the API is published... it's been over a decade though, so I might need a little time to come up with anything that works :oops:

Share This Page