Max Mod Size?

Discussion in 'Mod Support' started by daxnitro, February 15, 2015.

  1. daxnitro

    daxnitro New Member

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    Is there a max size for a mod to be? My mod is 177 MB and it loads very slow in the game when in the lobby. Last time I checked (12:45, Feb 15th), the mod has not loaded for over 30 minutes now.
  2. cola_colin

    cola_colin Moderator Alumni

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    there is no max size, but the mods needs to be uploaded by you to the server and downloaded by every player.
    The mod is not cached anywhere, so a new lobby means new up and downloading.
  3. trialq

    trialq Post Master General

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    Are you sure your server mod needs to be that big, what types of file are in there?

    The media/pa/units directory is ~173MiB, did you copy this in its entirety and make changes to the json files? If so, you can delete anything you haven't edited, removing the papa files will save a lot of space.
  4. killerkiwijuice

    killerkiwijuice Post Master General

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    Textures take up the most space, so if you didn't change textures in your mod then don't shadow them.
  5. daxnitro

    daxnitro New Member

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    Yes the majority of my mod's size is the default units from media/pa/units, so how could I make it smaller if it needs the units in the mod for the unit_list.json?

    Edit: Ok I see what trialq said, and so I can just delete the .papa's and save space?
  6. trialq

    trialq Post Master General

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    Yes, you can delete anything you haven't edited. The papas are the big offenders when it comes to wasted space because they contain textures.
  7. daxnitro

    daxnitro New Member

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    Thanks! I deleted all the extra .papa files and slimmed my mod down to 9 MB, and now it loads in under a second! :)
    stuart98 likes this.

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