A bottleneck I've been having with creating patrol orders and ferry routes, in all the x-Annihilation line of games to date, is that they are only good until either the units already assigned to them die, or you need to change the composition of units assigned to that order. In either case, you have to keep laying out the same orders again. This makes funky, elaborate routes impractical, which take way too long to just keep laying out in a fast paced game when you need to cope with everything going on. And we all know that when the first ferry in a route dies, the whole thing breaks up. As well as the usual giving orders to units. I think the ability to create, manage and remove permenant map bound orders, and then giving units to orders, would be a great boon to players by allowing them to more swiftly excecute more mechanically complex decisions. Assuming the lack of map bound orders, the ability to add units to the existing orders of other units would still greatly help. And no- 'Guard' isn't quite the same thing.
Something tells me this idea and the one I posted a short while ago are basically about the same thing, and might possible be rolled into one. viewtopic.php?f=61&t=40423 Have a look. I'm really interested in seeing how one can modify the UI to make managing a thousand units as painless as possible. Waypoints definately also play into that.