The addition of terrain heights makes the game much more interesting but there are some visual flaws. All the terrain height have the exact same color and it often makes them hard to read. An easy fix would be to give plateau CSGs a high gamma to the color of the textures like on the next picture. I added 0.30 to the gamma per terrain level. This would fix organic plateaus. original picture Spoiler This wouldn't work on artificial plateaus which already have a very bright default color like on the moon. It would be better to make the textures darker (Gamma +0.20 per terrain level) original picture Spoiler
You're a genius. Uber PLEASE this is so awesome and probably not even that hard to do.... yeah I know let me hope
Nah i just have 10 years of amateur and semi-pro level design experience. Readability is one of the most important aspect in level design
What a superbly simple suggestion, the beauty is that without seeing the first image I almost thought these were just in game shots- it's subtle enough to not stand out, but it sure is much more readable
I'd suggest that the texture itself be changed, leaving the ramp as an area where it can transition (so you don't get hard lines at the base of the ramp). A different kind of texture could be used without making it overly bright as well (the contrast of the plateaus in that first image look pretty out of place).