If you passed Round 120 and have full set of lvl3 Turrets, the only spawn that will cause danger is the double Jackbot spawn (all other spawns are cleared by turrets). I did not feel any difference between a spawn on round 120 or a spawn on round 600. They are not getting bigger/better/faster, they just stay the same and so it turns out to be a match against time and boredom. I'm quiet sure that it is easy to push it over 1000 rounds atm if you can pass through Round 70-100 with over 70% on your moneyball and dont get distracted or start to chat with other ppl. I survived 127 Rounds with 1% left on the ball until a jackbot got his lucky shot. And its too easy with tanks. If the anihilator is not charged they just juice and deploy in front of the two Jackbots and will rape them. You regenerate their damage easily, you dont have to reload, you can rinse and repeat for ever. So fix plox, mkay? my ideas: Give Blackjacks and Bouncers more HP/lvl or spawn Give Jackbots/Gremlins/buzzers/Gapshots more Damage/lvl or spawn Make Gremlins faster/lvl or spawn set Spawn every 30s or 1min so a second spawn shows up and might overwhelm defences and turrets. i want my butt served on a plate in Round 600, not ge killed by a lucky Jackbot.
Sudden Death Blitz has become an endurance test. Super Sudden Death Blitz seems like more of what you want.