Machine not kill Machine Mod

Discussion in 'Mod Discussions' started by phlogistinator, July 25, 2014.

  1. phlogistinator

    phlogistinator Active Member

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    I have been an avid player of many SIM games for many years, and I have often wondered: what if we could import some of the peaceful elements of those games to PA? This is the whole point of the Machine not kill Machine Mod, which I am currently working on.

    I will update this thread with the latest information while I work on it.

    What is this mod about?

    Machine not kill Machine is a Planetary Annihilation City-builder mod that revamps the entire game and turns it into a city-builder game like Simcity, but with war elements, exactly like Anno 2070, but retaining all of the current units.

    Features:

    - Player Diplomacy Menu
    - Trading
    - Robot Farming
    - Population Growth
    - Cities
    - United Galactic Republic (Something like a UN)
    - Natural Disasters
    - Tech Trees
    - New Units and Buildings
    - Peaceful Victory
    - 4 new resources
    - 30 different minor resources for trade and production
    - Crime
    - Transport lanes
    - Production lines
    - New Tier 3 Experimentals and Superweapons!

    New Units:

    - Research Bot: Grants 1 base research point per second.
    - Advanced Research Bot: Grants 4 base research points per second.
    - Scientific Academic: Houses up to 5 research bots (normal or advanced).
    - Specialist Bot: Allows the player to specialize into 3 into areas - Philosophy, War, or Growth.
    - Growth Bot: Grants 1 food per second.
    - Philosopher Bot: Grants 1 Utopia point per second.
    - War Bot: Grants 1 war point per second.
    - Each of the 3 specialist bots can be improved with tech tree talents.
    - Specialist Hub: Stores up to 3 specialist bots.
    - Robo-Farm: Grants 3 food per second.
    - Granary: Stores up to 300 Food each.
    - School: Educates citizens in its radius.
    - House: Has 5 levels, each housing more citizens.
    - Citizen: The basic unit of the entire game. Your aim is to please as many as you can.
    - Police Station: Quells crime rate.
    - Military Base: Trains recruits (for PA units)
    - [All PA units now require recruits or veterans to operate them, meaning that one cannot simply build a large army anymore without the required population]
    - Mine: mines any of the 30 resources.
    - Factory: Each factory can specialize into 10 different types, which will process different resources to turn them into materials for higher tier items etc. This follows the same gameplay as Anno 2070's production line.
    - Market: For trading
    - Diplomacy Hub: For diplomacy
    - Entertainment Hub: To be updated
    - Asmodeus: experimental, Tier 3 unit. 100000 HP, has 3 different weapons, and can decimate any planet. Can teleport between planets but takes 1 million energy. However, this will drain your entire production line and resources, as well as take up to 100 veterans to operate!
    - More to be added!

    More information to be added!
    Last edited: July 25, 2014
  2. Geers

    Geers Post Master General

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    Robots need food?

    I'd give it a shot just out of curiosity.
    squishypon3 likes this.
  3. squishypon3

    squishypon3 Post Master General

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    Oop, wrong part of the forum. Nice concept though. :D
  4. squishypon3

    squishypon3 Post Master General

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    Yeah, computer... chips..
  5. masterofroflness

    masterofroflness Well-Known Member

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    I hate you
    xSkitz, aevs, websterx01 and 3 others like this.
  6. thetrophysystem

    thetrophysystem Post Master General

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    I am excited someone actually already has targets on this.
  7. phlogistinator

    phlogistinator Active Member

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    I'm still working on the concept. Food sounds a bit weird for robots, but I will think about it; right now, I'm working on the codes and units first before furnishing and working on the names.
  8. squishypon3

    squishypon3 Post Master General

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    What if it were an electricity farm? You need them to keep your bots charged up. ;)
  9. ef32

    ef32 Well-Known Member

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    You sure PA is moddable enough? I hear moddes complaning about not being able to add simple features.
  10. squishypon3

    squishypon3 Post Master General

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    The hardest things we have to deal with are engine limitations, sadly. :/
  11. Deletive

    Deletive Member

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    This engine was made to do like 40 person PA games. Is it really that hard?
  12. cwarner7264

    cwarner7264 Moderator Alumni

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    They'll be adding in more hooks as they go along and as requested :)
  13. liquius

    liquius Well-Known Member

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    There is a lot of stuff you can do, but if you want to do something that Uber have yet to do, you probably can't.
    For example, we can't add submarines or hovercraft. And we can't give combat fabricators the ability auto reclaim.

    This is all stuff that needs a little bit of time and effort on Ubers side.
    squishypon3 likes this.
  14. Raevn

    Raevn Moderator Alumni

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    Moved to Mod Discussion.
  15. Geers

    Geers Post Master General

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    The robots with internal generators?
  16. websterx01

    websterx01 Post Master General

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    You should give "Code of the life maker" by James P. Hogan a read. It could give you some ideas.
  17. squishypon3

    squishypon3 Post Master General

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    This will be a total conversion mod, it doesn't need to follow PA's lore to the dot. :p

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