Mac, Windows and Linux client.

Discussion in 'Planetary Annihilation General Discussion' started by runerp7, March 7, 2013.

  1. runerp7

    runerp7 New Member

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    I have experienced games both avalible for Mac and Windows, where the client can't work together with each other in multiplayer.
    Will the three client be able to work together in multiplayer?

    This will decide rather if I'm gonna buy the game or not.
  2. RCIX

    RCIX Member

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    My understanding is they are writing most of the code in platform-agnostic C, then interfacing with the individual OSes with specific code later. So, yes.
  3. Pluisjen

    Pluisjen Member

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    Since they're using client/server structure, it shouldn't matter one bit what you're connecting with, as long as it can interpret the stream of data the server is sending over. I can't see how this kind of architecture could have connection problems between systems.
  4. krashkourse

    krashkourse Member

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    It says that they plan on having it for all three platforms. so hope for the best and it will mean more friends and foes
  5. asgo

    asgo Member

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    Absolutely, since Mac, Win and Linux will be the three factions uber plans to create, they need to connect to each other to meet in battle. I think the official subtitle of PA is rumored to be:
    "Same Hardware different Software - A Galaxy at War"
    Naturally the UI will be System dependent and path-finding will probably involve google maps.


    (I might have strayed and taken the mood of a general software/tech forum along. ;) )
  6. krashkourse

    krashkourse Member

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    (sometimes i wish this forum has a like button)

    I would like to see the modding support be universal on all 3 platforms as well.
  7. neutrino

    neutrino low mass particle Uber Employee

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    Absolutely. We would be idiots if we screwed that part up.

    Also linux boxes make cheaper servers...
  8. sylvesterink

    sylvesterink Active Member

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    FYI, there's never an excuse that programs shouldn't be able to talk to each other across platform. The whole design behind the standard network protocol was to work between systems. So any developer that can't get their cross (PC) platform clients working together is either inexperienced or lazy.
  9. krashkourse

    krashkourse Member

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    so are the game servers for "multi-player" being hosted on client side or server side? server side meaning Uber servers
  10. Pluisjen

    Pluisjen Member

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    Both. There will be official servers, but players can also host their own.
  11. krashkourse

    krashkourse Member

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    This mean so much :) thanks for supporting both types. Making my own server will be a blast XD hahaha
  12. djunreal

    djunreal New Member

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    This.

    Though using Google maps will put mac users at a distinct disadvantage, as Apple will then file a patent infringement on it. Oh wait, they screwed up Apple maps badly enough that they then allowed Google maps back onto iDevices anyway...

    'nuff said I think...

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