lol, t2 bots suck

Discussion in 'Balance Discussions' started by Killerkiwijuice, October 4, 2015.

  1. Killerkiwijuice

    Killerkiwijuice Post Master General

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    T2 bots get shrekt by t2 tanks. Seems like t2 bots are really only useful for destroying t1 units.

    Even though they cost less, they still completely suck and massing them is just even more hilariously bad because the sheller AoE will shrek larger groups.
    philoscience, ljfed and dom314 like this.
  2. g0hstreaper

    g0hstreaper Well-Known Member

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    10/10 title
    ljfed and dom314 like this.
  3. huangth

    huangth Active Member

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    Dox vs Tank
    Slammer vs Leveler
    They are similar situation.
    Tank usually win in directly conflict.
    But Leveler has the problem to deal with Dox spam due to the overkill.

    I feel that T2 bot is good to kill T1 bot,
    and T2 tanks is good to kill T1 tanks.
    If your opponent likes to spam the dox rather than T1 tanks,
    you should build slammer first rather than leveler first.
  4. elodea

    elodea Post Master General

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    leveller range: 120
    leveller hp/metal: 2.5
    leveller dps/metal: 0.5
    leveller time to kill slammer: 2 seconds (effectively ~1.3 seconds adjusted for range and move speed)

    Slammer range: 110
    Slammer hp/metal: 0.8
    Slammer dps/metal: 0.8
    Slammer time to kill Leveller: 3.75 seconds (effectively 2.8 seconds adjusted for metal cost)

    Conclusion: Kappabots are bad

    sniperbot range: 180
    gorilla bot range: 180
    sheller range: 260

    Sniperbot dmg: 350 single target
    Sheller dmg: 400 + 15 splash radius

    Conclusion: Sheller is god unit

    Conclusion: t2 bot is trash unit
    Last edited: October 4, 2015
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  5. Disalign

    Disalign Member

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    Elodea basically did what I wanted to do with just numbers. I agree completel with him, bots need to be buffed, badly.
  6. probodobodyne

    probodobodyne Active Member

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    Isn't this supposed to be the case? Bots add some variety in roles but they were never meant to go head to head with vehicles. They have the speedy harassment and long range kiting roles early on (also with the Sparkler, AoE), but later on the first role is invalidated and the other two are available for vehicles so T2 bots get new roles, namely long-range hit scan (GIL-E), field repairs, offensive teleporters and salvage reclaiming (Mend), anti-orbital and anti-heavy air (Bluehawk), pure DPS with fragility (Slammer and Locust) and durable advanced construction at the front (Colonel).

    The roles seem to be laid out well and complementary to the vehicles, though I don't know if raw stats need a boost as I only use Mend and Bluehawks as the others don't seem to be very necessary.
    jomiz and Heizmeister like this.
  7. pjkon1

    pjkon1 Member

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    Leveler beats slammer. Slammer is faster by nearly half, is amphibious, can fight underwater, has reasonable turn speed and does not overkill nearly as much versus t1 bots. Leveler has none of this. Slammer versus leveler is fine. Current balance loop: slammer<leveler<dox< slammer.

    Sheller>Bluehawk> sniper blue hawk has the utility of being anti-orbital, and the sniper has the utility of being anti- air. No vehicle is anti-orbital. Spinners or storms combined with shellers beat both air and snipers.

    Sniper is too weak, and blue hawk should prioritize orbital.
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  8. amphok

    amphok Member

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    i agree, but colonel can be good in late game

    gil-e need more range, the gorilla bot more damage vs orbital, right now i would go with umbrella forever

    and leveler being inferior to dox is a myth in actual game he rape every t1 especially if you take advantage of
    bottlenecks passage, due to range of leveler...

    and anyway i want The Can or Sumo back for bot, or a clone of it, a slow *** motherfucker with a heavy laser turret(same as the one of the advanced tower) that kill the crap out of any tank

    it should come with 10k health and very very slow, damage around 400dps
  9. stuart98

    stuart98 Post Master General

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    You should try out Galactic Annihilation. :)
  10. mered4

    mered4 Post Master General

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    *shrug*

    THe only time I can use T2 bots is on a super open map where a pure bot army will have a massive speed advantage over a mixed tank army. Then it's all about dat micro and staying the hell away from the levelers.
  11. philoscience

    philoscience Post Master General

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    Buff snipers. Maybe tweak the others.
  12. igncom1

    igncom1 Post Master General

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    Didn't snipers used to have a serious problem with reaching critical mass? Where all you would build was snipers?

    That was never very fun.
  13. davostheblack

    davostheblack Well-Known Member

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    Colonels are pretty awesome though, and locusts are a bit too amazing at what they do
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  14. elodea

    elodea Post Master General

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    You could beat sniperbots with dox. Because of slow rof and no splash, you always needed support units too.
  15. igncom1

    igncom1 Post Master General

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    Huh.

    Although once the game gets to that level of play, my computer usually frowns at continued dox use.
  16. elodea

    elodea Post Master General

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    Well, it's not about spamming.

    Just simply that at a very small unit count level you get relationships like 4 sniper bots + 10 dox beats 5 sniper bots etc. I don't remember exact numbers, but it was synergistic like that.
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  17. underscore1112

    underscore1112 Member

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    I feel like grenadiers and sniperbots both have the problem that in an effort to keep them from being able to kite, they now require too much attention to make them actually fire. Slammer about the same against levels as dox do against bolos. Slammers still do an exceptional job at tearing through defenses. I would only like slammers to have a little bit better range so i don't have to babysit them constantly against tank blobs. But that would make them a bit imba. haha
  18. huangth

    huangth Active Member

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    I am not sure why the slammer is so weak.
    Is it intended since the slammer can be launched by unit cannon?
    So the slammer is one of the paratrooper units rather than main force unit.
    mered4 likes this.
  19. mered4

    mered4 Post Master General

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    Specialisation? UNHEARD OF.
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  20. Sleeser

    Sleeser Active Member

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    the bluehawk is pretty badass... just sayin.... can shoot orbital and stuff.... useful sometimes.
    lordathon likes this.
  21. epicblaster117

    epicblaster117 Active Member

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    Slammer is still not the best compared to T2 tanks. Also the Gil-E is broken

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