These arent big game breaking things, just small sometimes annoying things. 1. On Ammo Mule arena, Ive noticed my very first Air Strike will go through the tunnel and kill me below. Only the first one, dont know why ( I know patch will fix it, hopefully) 2. When you jump down from your spawn and are healing your turret it will almost always cut off the H/H gun for no reason. So instead of healing it 100% as I walk by it only makes 50%. (no big deal, just some games time is of the essence) 3A. Air Strikes. Ive noticed more and more often, they do not always kill people. They will be stuck, it will blow up on their heads and they will procede to laugh and kill me. Or it will blow up right next to them and nothing. 3B. Invisible/Unaudible Aire Strikes. I use them often, but even I think its unfair if the person cant even see/hear them coming. One game (no lag as far as I could tell) I was blown up by nothing. Said I died by Air Strike. Next game it blows me up again, and while Im laying down dead, I finally hear it coming :lol: 4. Hacks - Why have a hack bar thats misleading? If that bar fills up and disappears I expect the turret to be hacked regardless of whether I died or not. Putting his arm down after he hacks should not be vital to making that turret yours .
If you charge (tank/assault/assasain) just before the airstrike lands when your stuck it does nothing to you.
I'm not sure, but I think some of your issues might have to do with lag. That seems to be a major "fallback" reason people give here, but I think its legit.