List of glitches and issues I've encountered

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by OoPpEe1985, August 27, 2010.

  1. OoPpEe1985

    OoPpEe1985 New Member

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    Long time player, was 24th on Crossfire (now 104th).

    One issue that happens basically EVERY game I play is the double taking of money.
    I spawn a gapshot, it takes 200 instead of 100 sometimes or 100 when I activate a jumppad.

    Other is lag based. Sometimes I will spawn but cannot move but see others doing so. The only way I can get out of this is to change class and change back.

    This glitch only happened once, but once a Sniper and myself (Support) seemed to of grappled eachother at the same time. Needless to say we both did our part of the animation and both left without any damage (well I didnt, unsure about Sniper but he lived)

    Not really useful or anything but Assaults, Assassins (and sometimes Gunners) getting to objects way up high in maps. Generally not overally useful as the Assault and Gunners cannot hit much while there. However in a few maps it allows you to basically destroy the enemys turrets while in basically complete protection - mainly only doable with the Assassins projectiles. It's easily solved by a Sniper. However this results in having someone to switch, kill them and go back. Sure it's a team based game but it is a annoyance and I don't think this was a planned ability, and some do require a enemy to help but it happens. Maybe disable jetpacks at a certain height and make "heavier" gravity at higher levels, so grenade jumps to those spots won't be possible without just slapping invisible walls (although that would fix it much easier)

    Gapshots outside of maps in Blitz mode and they are invincible. Easy to address when you are a support but a HUGE annoyance if you are not.

    I am the only one that I know who has this (none of my friends do) but my "Outta My House" award has over 10k, I have only got maybe 100 Ring Outs (I play Support only really). No effect on gameplay or anything but it is a WTF thing, maybe got a Ring out at the moment server started migrating and got caught in a loop repeating updating the stat? I dunno but yeah I have over 10k of the Ring Out award when obviously I do not have this many.


    I am also a avid support player. I will say overall he is balanced. He mainly has to rely on close range. One thing I will say that needs to be tweaked though is the level 3 turret, healing ability to player needs to be reduced. Drop the rate 25-30%. I cant help but basically be almost unkillable with right beside my level 3.3 (hacked) turret. Kills quickly and basically keeps me at full health. Otherwise he is overall balanced, maybe just slightly reduce the damage on the "deathray" by 5-10% as once locked on if they don't kill you in 2 seconds, they are gone (and it's locked on to them so you don't even really have to aim - they do)

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