Hi chaps I'm a fan of supcom FA. Will there be Linkage between structures in order to receive bonus mass or power or production, and can that resource then be stored? Also does your economy on one planet effect the economy on another i.e. can you drain mass from one planet and use it on another or is the only way to physically move it using transports or cargo ships?
Neutrino has said this will not be in PA because it doesn't really benefit people in any way other than forcing certain design choices.
The problem is that it leads people into playing the same way every time, build X next to Y. WHY NOT Z? So no adjacency bonuses.
i disagree i have several different base designs in FA that all stick to the same principal. Lets face it who can keep out several mavors and rapid fires at the same time.
:roll: I don't like stratigic artillery for that exsact reason, if you can shoot me from your base, then whats the point in mobile units? But that's a different topic. The point is that the 'linking' leads the a play style where players try to maximise the benifit of using it, leading the very boring and same'y looking bases that every one uses becuse of the advantages. The devs have stated that they don't want this becuse that is very boring, and would prefer players to be building bases with more thought and consideration then a economical base, which in SupCom was superior enough that there was little to no reason to actually bother beuilding anything else.
sorian 2.1.1 with 6 ai super sorians is no problem for me on my own. of course that means having 30 plus nuke defence silos
Turteling for artillery against an AI? And then you propse to question my understanding of the game becuse I shot down your idea (An idea that has already been rejected)? I would love to know where you are going with this.
from what i've read on the forum and the rigs people use it is obvious that games with over 5000 units in aren't the norm.
where i'm going is to explain that base design is more complicated than linkage for resources it also severs many other purposes as well.
Other then economic the link serves no purpose, and in effect hinders gameplay by providing the most efficent design.
modding increases the pop cap to what ever you want and linkage servres a myriad of purposes not just economy, i'm amazed you can't see that.
Modding aside, adjacency in vanilla supcom was for economic purposes only. So what are these 'myriad of purposes'?
tech 2 artillery and tech 3 point defence need power to increase rate of fire. also sheilding benifits from direct power linkage. As you say this feature is not part of the game so i'll stop going on about it. And also it is not my intention to belittle you or anoy you i am sorry if I have caused offence.
So instad of getting the power from your ECONOMY, you insted get it from an ECONOMY building. Improving your ECONOMY. So no, it only benifits your economy. Bit much so say I was belittled, after all you were the one that was wroung.